[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V2.0". version = 2 # This pack changes the GUI to a modern looking GUI and only cleans up the camera menu. # The Minimalistic GUI pack without the experimental Clean Camera Rune files doesn't have any gameplay affect or compromise. # Installing the experimental clean camera rune pack should be simple, just overwrite the files from that folder in this specific folder. # Be sure to read the SEPERATE rules.txt which is completely stand-alone and has information about that specific pack. # If you find bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord. # ==================================================================== # ==================================================================== # ==================================================================== [TextureRedefine]# f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 overwriteFormat = 0x021a # UNORM -> SNORM [TextureRedefine]# 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine]# 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine]# 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine]# 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp width = 242 height = 162 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine]# 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine]# 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM