[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Explosion Smoke workaround (NVIDIA GPU and OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke" description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL and Shader Mul Accuracy is set to true in the game profile. Found by rajkosto, Xalphenos, and Darkemaste. vendorFilter = nvidia rendererFilter = opengl version = 4