#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader d121b990e877579c //shadow penumbra const float resXScale = float($width)/float($gameWidth); const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedPS[11]; layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf4001000 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 12) uniform sampler2DShadow textureUnitPS12;// Tex12 addr 0x28638000 res 512x512x1 dim 1 tm: 4 format 0005 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf4385000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf4e12000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x1407d800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) in vec4 passParameterSem130; layout(location = 1) in vec4 passParameterSem131; layout(location = 2) in vec4 passParameterSem132; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem130; R1f = passParameterSem131; R2f = passParameterSem132; R3f.x = (texture(textureUnitPS15, R0f.xy).x); R4f.xyz = (texture(textureUnitPS11, R0f.xy).xyz); R7f.xy = (texture(textureUnitPS13, R0f.xy).xy); R0f.xyz = (texture(textureUnitPS14, R0f.xy).xyz); // 0 PV0f.x = R2f.x; PV0f.x /= 2.0; PV0f.y = R2f.y; PV0f.y /= 2.0; PV0f.z = R3f.x + -(intBitsToFloat(uf_remappedPS[0].y)); R127f.w = 1.0; R6f.x = (R4f.x * 2.0 + -(1.0)); PS0f = R6f.x; // 1 R5f.x = (R4f.y * 2.0 + -(1.0)); R127f.y = fract(PV0f.y); PV1f.y = R127f.y; R127f.z = fract(PV0f.x); PV1f.z = R127f.z; R7f.w = (R4f.z * 2.0 + -(1.0)); PS1f = 1.0 / PV0f.z; // 2 R123f.x = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y)); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y)); PV0f.y = R123f.y; R5f.z = R0f.x; R126f.w = PS1f * intBitsToFloat(uf_remappedPS[0].x); PV0f.w = R126f.w; R6f.w = 0.0; PS0f = R6f.w; // 3 R123f.x = (mul_nonIEEE(R127f.z,intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].z)/resXScale); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R127f.y,intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].z)/resXScale); PV1f.y = R123f.y; R2f.z = mul_nonIEEE(R1f.z, PV0f.w); PV1f.z = R2f.z; R124f.w = PV0f.x + 0.0; R0f.w = PV0f.y + 0.0; PS1f = R0f.w; // 4 R127f.x = mul_nonIEEE(R1f.x, PV1f.z); PV0f.x = R127f.x; R127f.y = mul_nonIEEE(R1f.y, PV1f.z); PV0f.y = R127f.y; R127f.z = mul_nonIEEE(R1f.z, PV1f.z); PV0f.z = R127f.z; R125f.w = PV1f.x + 0.0; R126f.z = PV1f.y + 0.0; PS0f = R126f.z; // 5 tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,R127f.w),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R3f.x = mul_nonIEEE(R1f.x, R126f.w); PS1f = R3f.x; // 6 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R126f.x = 1.0 / PV1f.x; PS0f = R126f.x; // 7 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R126f.y = PV0f.x * PS0f; PS1f = R126f.y; // 8 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.w = PV1f.x * R126f.x; PS0f = R127f.w; // 9 backupReg0f = R126f.x; R126f.x = R126f.y; R126f.x = clamp(R126f.x, 0.0, 1.0); PV1f.x = R126f.x; R4f.y = mul_nonIEEE(R1f.y, R126f.w); R127f.z = PV0f.x * backupReg0f; PV1f.z = R127f.z; R5f.w = -(R3f.x) + intBitsToFloat(uf_remappedPS[6].x); R1f.x = PS0f + R125f.w; PS1f = R1f.x; // 10 R4f.x = R127f.w + R125f.w; R1f.y = PV1f.z + R126f.z; R4f.z = PV1f.z + R0f.w; R1f.w = PV1f.x; R2f.y = PV1f.z + R126f.z; PS0f = R2f.y; // 11 R2f.x = R127f.w + R124f.w; R3f.y = R127f.z + R0f.w; R3f.z = R127f.w + R124f.w; R4f.w = R126f.x; R2f.w = R126f.x; PS1f = R2f.w; // 12 backupReg0f = R0f.z; R0f.x = R0f.y; R0f.y = -(R4f.y) + intBitsToFloat(uf_remappedPS[6].y)/3; R0f.z = -(R2f.z) + intBitsToFloat(uf_remappedPS[6].z)/3; R3f.w = R126f.x; R1f.z = backupReg0f; PS0f = R1f.z; R1f.x = (texture(textureUnitPS12, vec3(R1f.xy, R1f.w))); R1f.y = (texture(textureUnitPS12, vec3(R4f.xz, R4f.w))); R4f.z = (texture(textureUnitPS12, vec3(R2f.xy, R2f.w))); R3f.w = (texture(textureUnitPS12, vec3(R3f.zy, R3f.w))); // 0 tempf.x = dot(vec4(R3f.x,R4f.y,R2f.z,-0.0),vec4(R3f.x,R4f.y,R2f.z,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R126f.x = intBitsToFloat(uf_remappedPS[7].x); PS0f = R126f.x; // 1 backupReg0f = R0f.y; backupReg0f = R0f.y; backupReg1f = R0f.z; backupReg1f = R0f.z; tempf.x = dot(vec4(R5f.w,backupReg0f,backupReg1f,-0.0),vec4(R5f.w,backupReg0f,backupReg1f,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; tempResultf = 1.0 / sqrt(PV0f.x); PS1f = tempResultf; // 2 R127f.x = mul_nonIEEE(R3f.x, PS1f); PV0f.x = R127f.x; R126f.y = mul_nonIEEE(R4f.y, PS1f); PV0f.y = R126f.y; R127f.z = mul_nonIEEE(R2f.z, PS1f); PV0f.z = R127f.z; R127f.w = intBitsToFloat(uf_remappedPS[7].y); R127f.y = sqrt(PV1f.x); PS0f = R127f.y; // 3 tempf.x = dot(vec4(R6f.x,R5f.x,R7f.w,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; PS1f = 1.0 / PS0f; // 4 R125f.x = R5f.w * PS1f; PV0f.x = R125f.x; R125f.y = R0f.y * PS1f; PV0f.y = R125f.y; R126f.z = R0f.z * PS1f; PV0f.z = R126f.z; R124f.w = PV1f.x + PV1f.x; PV0f.w = R124f.w; PS0f = intBitsToFloat(uf_remappedPS[7].z); // 5 backupReg0f = R127f.x; tempf.x = dot(vec4(-(R126f.x),-(R127f.w),-(PS0f),-(R6f.w)),vec4(PV0f.x,PV0f.y,PV0f.z,PV0f.z)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.x = (mul_nonIEEE(-(PV0f.w),R6f.x) + backupReg0f); PS1f = R127f.x; // 6 backupReg0f = R127f.z; backupReg1f = R127f.y; R123f.x = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(uf_remappedPS[8].w)); R123f.x = clamp(R123f.x, 0.0, 1.0); PV0f.x = R123f.x; R127f.y = (mul_nonIEEE(-(R124f.w),R5f.x) + R126f.y); R127f.z = (mul_nonIEEE(-(R124f.w),R7f.w) + backupReg0f); R123f.w = (mul_nonIEEE(backupReg1f,intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[8].y)); R123f.w = clamp(R123f.w, 0.0, 1.0); PV0f.w = R123f.w; R2f.w = 0.0; PS0f = R2f.w; // 7 tempf.x = dot(vec4(R1f.x,R1f.y,R4f.z,R3f.w),vec4(0.25,0.25,0.25,0.25)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R126f.x = mul_nonIEEE(PV0f.w, PV0f.x); PS1f = R126f.x; // 8 tempf.x = dot(vec4(R125f.x,R125f.y,R126f.z,-0.0),vec4(R127f.x,R127f.y,R127f.z,0.0)); tempf.x = clamp(tempf.x, 0.0, 1.0); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.x = PV1f.x + -(1.0); PS0f = R127f.x; // 9 backupReg0f = R126f.z; R124f.x = mul_nonIEEE(R7f.y, intBitsToFloat(uf_remappedPS[9].y)); R127f.y = mul_nonIEEE(R126f.x, intBitsToFloat(uf_remappedPS[10].x)); R126f.z = mul_nonIEEE(R126f.x, intBitsToFloat(uf_remappedPS[10].y)); PV1f.w = max(PV0f.x, -(PV0f.x)); PS1f = mul_nonIEEE(R7f.w, backupReg0f); // 10 R123f.x = (mul_nonIEEE(R5f.x,R125f.y) + PS1f); PV0f.x = R123f.x; PV0f.y = mul_nonIEEE(R126f.x, intBitsToFloat(uf_remappedPS[10].z)); R123f.w = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[10].w)) + 1.0); PV0f.w = R123f.w; tempResultf = log2(PV1f.w); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0f = tempResultf; // 11 backupReg0f = R126f.z; R123f.x = (mul_nonIEEE(R6f.x,R125f.x) + PV0f.x); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = mul_nonIEEE(R124f.x, PS0f); R126f.z = mul_nonIEEE(R127f.y, PV0f.w); PV1f.z = R126f.z; R124f.w = mul_nonIEEE(backupReg0f, PV0f.w); PV1f.w = R124f.w; R124f.x = mul_nonIEEE(PV0f.y, PV0f.w); PS1f = R124f.x; // 12 PV0f.x = mul_nonIEEE(PV1f.x, PV1f.z); PV0f.x *= 2.0; PV0f.z = mul_nonIEEE(PV1f.x, PS1f); PV0f.z *= 2.0; PV0f.w = mul_nonIEEE(PV1f.x, PV1f.w); PV0f.w *= 2.0; R125f.x = exp2(PV1f.y); PS0f = R125f.x; // 13 backupReg0f = R0f.x; backupReg1f = R124f.w; PV1f.x = mul_nonIEEE(backupReg0f, PV0f.w); PV1f.y = mul_nonIEEE(R5f.z, PV0f.x); PV1f.z = mul_nonIEEE(PS0f, R126f.z); R124f.w = mul_nonIEEE(R1f.z, PV0f.z); PS1f = mul_nonIEEE(PS0f, backupReg1f); // 14 R123f.x = (mul_nonIEEE(R7f.x,PS1f) + PV1f.x); PV0f.x = R123f.x; PV0f.y = mul_nonIEEE(R125f.x, R124f.x); R123f.z = (mul_nonIEEE(R7f.x,PV1f.z) + PV1f.y); PV0f.z = R123f.z; // 15 R123f.x = (mul_nonIEEE(R7f.x,PV0f.y) + R124f.w); PV1f.x = R123f.x; R2f.y = PV0f.x * 0.25; R2f.x = PV0f.z * 0.25; PS1f = R2f.x; // 16 R2f.z = PV1f.x * 0.25; // export passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); }