#version 420
#extension GL_ARB_texture_gather : enable
// shader 0f2b9ee517917425 // Inventory AA removal

layout(binding = 0) uniform sampler2D textureUnitPS0;
layout(location = 0) in vec4 passParameterSem2;
layout(location = 0) out vec4 passPixelColor0;

void main()
{
passPixelColor0 = texture(textureUnitPS0, passParameterSem2.xy);
}