[Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = "New Super Mario Bros. U - " version = 2 [TextureRedefine] # tv width = 1280 height = 720 overwriteWidth = overwriteHeight = [TextureRedefine] # AA pass, shadows viewport width = 640 height = 360 overwriteWidth = overwriteHeight = [TextureRedefine] # width = 320 height = 180 overwriteWidth = overwriteHeight = ##Textures [TextureRedefine] # Dynamic shadows texture 3d overworld width = 1024 height = 1024 formats = 0x005 #0x034 static shadow texture, don't scale overwriteWidth = overwriteHeight = [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = #overwriteHeight =