[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Resolution path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 ("21:9") $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 4300x1800 ("21:9") $width = 4300 $height = 1800 $gameWidth = 1280 $gameHeight = 720 # Common 16:10 Resolutions [Preset] name = 1440x936 (16:10) $width = 1440 $height = 936 # 720x1.3 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1680x1080 (16:10) $width = 1680 $height = 1080 # 720x1.5 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1224 (16:10) $width = 1920 $height = 1224 # 720x1.7 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1656 (16:10) $width = 2560 $height = 1656 # 720x2.3 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 # 720x2.5 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2448 (16:10) $width = 3840 $height = 2448 # 720x3.4 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x3168 (16:10) $width = 5120 $height = 3168 # 720x4.4 $gameWidth = 1280 $gameHeight = 720 # All 720p textures: # - 0x001=World Lighting # - 0x005=Link and Objects Depth # - 0x007=World Lighting Red-Green Texture # - 0x019=Menu Interface/GUI # - 0x01a=Normals # - 0x41a=Geometry rendering # - 0x806=Wind/Fog # - 0x80e=Depth stencil buffer # - 0x816=Weapon and Objects Bloom # - 0x820=Field Fog # Depth/Geometry/Shading Rendering [TextureRedefine] width = 1280 height = 720 formats = 0x1,0x5,0x7,0x1a,0x41a,0x80e,0x806,0x816,0x820 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth)* 1280 overwriteHeight = ($height/$gameHeight)* 720 # Menu Interface/GUI reduced color banding [TextureRedefine] width = 1280 height = 720 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width/$gameWidth)* 1280 overwriteHeight = ($height/$gameHeight)* 720 # Gamepad - background [TextureRedefine] width = 864 height = 480 formats = 0x19 overwriteWidth = ($width/$gameWidth)* 864 overwriteHeight = ($height/$gameHeight)* 480 # Gamepad - game render size [TextureRedefine] width = 854 height = 480 formats = 0x19 overwriteWidth = ($width/$gameWidth)* 854 overwriteHeight = ($height/$gameHeight)* 480 # All 1/2, 1/4 textures: # - 0x001=World Lighting # - 0x005=Depth for Link and Objects # - 0x019=GUI # - 0x01a=Blurs and Normals # - 0x80e=World and Objects Depth 32bit # - 0x806=Wind/Fog # - 0x816=World & Weapon Bloom # - 0x820=Fog # Required 1/2 resolutions [TextureRedefine] width = 640 height = 368 formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820 overwriteWidth = ($width/$gameWidth)* 640 overwriteHeight = ($height/$gameHeight)* 368 # Required 1/2 resolutions [TextureRedefine] width = 640 height = 360 formats = 0x1,0x5,0x1a,0x80e,0x806,0x816,0x820 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth)* 640 overwriteHeight = ($height/$gameHeight)* 360 # GUI reduced color banding [TextureRedefine] width = 640 height = 368 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width/$gameWidth)* 640 overwriteHeight = ($height/$gameHeight)* 368 # GUI reduced color banding [TextureRedefine] width = 640 height = 360 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width/$gameWidth)* 640 overwriteHeight = ($height/$gameHeight)* 360 # Required 1/3 resolutions [TextureRedefine] width = 384 height = 192 formats = 0x1 # world lighting overwriteWidth = ($width/$gameWidth)* 384 overwriteHeight = ($height/$gameHeight)* 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 192 formats = 0x1,0x5,0x1a,0x80e,0x816,0x806 overwriteWidth = ($width/$gameWidth)* 320 overwriteHeight = ($height/$gameHeight)* 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 180 formats = 0x1,0x5,0x1a,0x80e,0x816,0x806 overwriteWidth = ($width/$gameWidth)* 320 overwriteHeight = ($height/$gameHeight)* 180 # GUI reduced color banding [TextureRedefine] width = 320 height = 192 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width/$gameWidth)* 320 overwriteHeight = ($height/$gameHeight)* 192 # GUI reduced color banding [TextureRedefine] width = 320 height = 180 formats = 0x19 overwriteFormat = 0x1f overwriteWidth = ($width/$gameWidth)* 320 overwriteHeight = ($height/$gameHeight)* 180 # Required 1/6 resolution [TextureRedefine] width = 192 height = 96 formats = 0x7,0x806 # Used for Fog overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 96 formats = 0x7,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom overwriteWidth = ($width/$gameWidth)* 160 overwriteHeight = ($height/$gameHeight)* 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 90 formats = 0x7,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth)* 160 overwriteHeight = ($height/$gameHeight)* 90 # Required 1/13 resolution [TextureRedefine] width = 96 height = 48 formats = 0x80e,0x816 # Used for bloom/depth overwriteWidth = ($width/$gameWidth)* 96 overwriteHeight = ($height/$gameHeight)* 48 # Required 1/16 resolution [TextureRedefine] width = 80 height = 45 formats = 0x806,0x816 # Used for bloom/fog overwriteWidth = ($width/$gameWidth)* 80 overwriteHeight = ($height/$gameHeight)* 45 # 0x01a - Blurs # Start Menu Screen "Complete" blur [TextureRedefine] width = 160 height = 64 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 64 # Start Menu Screen "Complete" blur [TextureRedefine] width = 160 height = 50 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 50 # Select Screen - Time and Temp Blur [TextureRedefine] width = 128 height = 64 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 # Select Screen - Time and Temp Blur [TextureRedefine] width = 128 height = 50 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 50 # Select Screen - Time and Temp Blur [TextureRedefine] width = 64 height = 32 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 # Select Screen - Time and Temp Blur [TextureRedefine] width = 64 height = 25 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 25 # Select Screen - Shrine Locator Blur [TextureRedefine] width = 288 height = 64 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 64 # Select Screen - Shrine Locator Blur [TextureRedefine] width = 266 height = 50 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 266 overwriteHeight = ($height/$gameHeight) * 50 # Select Screen - Shrine Locator Blur [TextureRedefine] width = 160 height = 32 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 32 # Select Screen - Shrine Locator Blur [TextureRedefine] width = 133 height = 25 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 133 overwriteHeight = ($height/$gameHeight) * 25 # Main menu BOTW logo blur [TextureRedefine] width = 120 height = 80 formats = 0x1a overwriteWidth = ($width/$gameWidth)* 120 overwriteHeight = ($height/$gameHeight)* 80 # Main menu BOTW logo blur [TextureRedefine] width = 120 height = 75 formats = 0x1a overwriteWidth = ($width/$gameWidth)* 120 overwriteHeight = ($height/$gameHeight)* 75 # 0x806 - Fogs and Dust [TextureRedefine] # Required width = 128 height = 48 formats = 0x5,0x806,0x816,0x820 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 48 # 0x816 - Blooms & Effects # Heat wave effect [TextureRedefine] width = 1024 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 1024 overwriteHeight = ($height/$gameHeight)* 512 # Sheikah slate scope [TextureRedefine] width = 512 height = 256 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 512 overwriteHeight = ($height/$gameHeight)* 256 # World bloom [TextureRedefine] width = 256 height = 128 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 256 overwriteHeight = ($height/$gameHeight)* 128 [TextureRedefine] width = 128 height = 64 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 128 overwriteHeight = ($height/$gameHeight)* 64 [TextureRedefine] width = 64 height = 32 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 64 overwriteHeight = ($height/$gameHeight)* 32 [TextureRedefine] width = 32 height = 16 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 32 overwriteHeight = ($height/$gameHeight)* 16 [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 40 overwriteHeight = ($height/$gameHeight)* 22 [TextureRedefine] width = 24 height = 16 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 24 overwriteHeight = ($height/$gameHeight)* 16 [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth)* 20 overwriteHeight = ($height/$gameHeight)* 11 # Great Fairy / Stable / Stores Viewports # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 540 formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 544 formats = 0x5,0x7,0x19,0x1a,0x41a,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 # Required Great Fairy Red Viewport and Depth port of the same size [TextureRedefine] width = 512 height = 272 depth = 1 formats = 0x1,0x5 # Viewport / Depth overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 272 formats = 0x1,0x1a,0x80e,0x816,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 270 formats = 0x1,0x1a,0x80e,0x816,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 # Required - Great Fairy background heatwave effect [TextureRedefine] width = 512 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 # Depth [TextureRedefine] # Top-view to bottom Depth width = 2048 height = 2048 formats = 0x5 overwriteWidth = ($width/$gameWidth) * 2048 overwriteHeight = ($height/$gameHeight) * 2048 # Select-Menu Map [TextureRedefine] width = 1504 height = 720 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 1504 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map [TextureRedefine] width = 1500 height = 720 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 1500 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map Overlay, Scope Interface [TextureRedefine] width = 1280 height = 608 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 608 # Mini-map GUI [TextureRedefine] width = 192 height = 192 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 192 # Red Viewport [TextureRedefine] width = 1920 height = 912 formats = 0x1 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 912 # Red Viewports Smaller Scales [TextureRedefine] width = 64 height = 45 formats = 0x806 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 64 height = 48 formats = 0x806 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 32 formats = 0x806 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 23 formats = 0x806 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 23 # 3D Map Ganons Castle & Beasts [TextureRedefine] width = 512 height = 288 formats = 0x1a,0x80e overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288