#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6e828da50daedc79 // cut scene blur const float resScale = float($height)/float($gameHeight); #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { uniform ivec4 uf_remappedPS[3]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[3]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; layout(location = 0) in vec4 passParameterSem128; layout(location = 0) out vec4 passPixelColor0; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R12f = vec4(0.0); vec4 R13f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem128; R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); R10f.x = (texture(textureUnitPS1, R0f.xy).x); // 0 PV0f.x = -(1.0) + R0f.z; R127f.y = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); PV0f.y = R127f.y; R2f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); R2f.w = intBitsToFloat(0xbab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); PV0f.w = R2f.w; R3f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); PS0f = R3f.y; // 1 R7f.x = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); R1f.y = R0f.y + PV0f.w; R6f.z = 1.0 + PV0f.x; R3f.w = intBitsToFloat(0x3a4ccccd) / resScale* intBitsToFloat(uf_remappedPS[0].x); R1f.x = R0f.x + PV0f.y; PS1f = R1f.x; // 2 R3f.x = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w); R2f.y = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y); R1f.z = R0f.x + R127f.y; R1f.w = R0f.y + R3f.y; R6f.x = R0f.x + R2f.z; PS0f = R6f.x; R5f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R1f.x = (texture(textureUnitPS1, R1f.xy).x); R4f.xyz = (texture(textureUnitPS0, R1f.zw).xyz); R2f.x = (texture(textureUnitPS1, R1f.zw).x); // 0 backupReg0f = R1f.x; R1f.x = R0f.x + R2f.z; R127f.y = R2f.x + R6f.z; PV0f.z = backupReg0f + R6f.z; R6f.w = R0f.y + R2f.w; R1f.z = 1.0 / R2f.y; PS0f = R1f.z; // 1 R12f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); R1f.y = R0f.y + R3f.y; PS1f = 1.0 / PV0f.z; // 2 R127f.w = mul_nonIEEE(R0f.w, PS1f); PV0f.w = R127f.w; R7f.z = 1.0 / R3f.x; PS0f = R7f.z; // 3 R13f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].z)); PV1f.x = R13f.x; R2f.y = R0f.y + R7f.x; R2f.z = R0f.x; R126f.w = (mul_nonIEEE(PV0f.w,R1f.z) + -(R12f.x)); R126f.w = clamp(R126f.w, 0.0, 1.0); PS1f = 1.0 / R127f.y; // 4 backupReg0f = R0f.w; R8f.x = R6f.x; R8f.y = R0f.y; R123f.z = (mul_nonIEEE(R127f.w,R7f.z) + -(PV1f.x)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV0f.z = R123f.z; PV0f.w = mul_nonIEEE(backupReg0f, PS1f); // 5 backupReg0f = R126f.w; R123f.y = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; R126f.w = max(backupReg0f, PV0f.z); // 6 backupReg0f = R0f.x; PV0f.x = max(PV1f.z, PV1f.y); R11f.y = R0f.y; R11f.x = backupReg0f + -(R3f.w); PS0f = R11f.x; // 7 R2f.x = R126f.w + PV0f.x; PV1f.y = mul_nonIEEE(R4f.z, PV0f.x); PV1f.z = mul_nonIEEE(R4f.y, PV0f.x); PV1f.w = mul_nonIEEE(R4f.x, PV0f.x); // 8 backupReg0f = R5f.x; backupReg1f = R5f.z; R5f.x = (mul_nonIEEE(backupReg0f,R126f.w) + PV1f.w); R5f.z = (mul_nonIEEE(backupReg1f,R126f.w) + PV1f.y); R3f.w = (mul_nonIEEE(R5f.y,R126f.w) + PV1f.z); R4f.xyz = (texture(textureUnitPS0, R6f.xw).xyz); R6f.x = (texture(textureUnitPS1, R6f.xw).x); R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); R1f.x = (texture(textureUnitPS1, R1f.xy).x); // 0 R127f.x = R1f.x + R6f.z; PV0f.y = R6f.x + R6f.z; // 1 backupReg0f = R0f.y; R0f.y = backupReg0f + -(R7f.x); PS1f = 1.0 / PV0f.y; // 2 PV0f.x = mul_nonIEEE(R0f.w, PS1f); PS0f = 1.0 / R127f.x; // 3 PV1f.x = mul_nonIEEE(R0f.w, PS0f); R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; // 4 R123f.x = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x)); R123f.x = clamp(R123f.x, 0.0, 1.0); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV0f.y = R123f.y; R8f.z = max(PV1f.w, PV1f.y); PV0f.z = R8f.z; // 5 R123f.x = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.z); PV1f.x = R123f.x; PV1f.y = max(PV0f.x, PV0f.y); R123f.z = (mul_nonIEEE(R4f.y,PV0f.z) + R3f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R5f.x); PV1f.w = R123f.w; // 6 backupReg0f = R3f.y; backupReg1f = R3f.x; R3f.x = R2f.x + PV1f.y; R3f.y = (mul_nonIEEE(R3f.z,PV1f.y) + PV1f.x); R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z); R3f.w = (mul_nonIEEE(backupReg1f,PV1f.y) + PV1f.w); R5f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); R8f.x = (texture(textureUnitPS1, R8f.xy).x); R4f.xyz = (texture(textureUnitPS0, R2f.zy).xyz); R2f.x = (texture(textureUnitPS1, R2f.zy).x); // 0 backupReg0f = R3f.y; backupReg1f = R2f.x; R2f.x = R9f.y + R3f.z; R3f.y = R9f.x + R3f.w; PV0f.z = R8f.x + R6f.z; R2f.w = R9f.z + backupReg0f; R127f.y = backupReg1f + R6f.z; PS0f = R127f.y; // 1 R126f.y = R10f.x + R6f.z; PS1f = 1.0 / PV0f.z; // 2 PV0f.x = mul_nonIEEE(R0f.w, PS1f); PS0f = 1.0 / R127f.y; // 3 PV1f.x = mul_nonIEEE(R0f.w, PS0f); R123f.z = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; PS1f = 1.0 / R126f.y; // 4 PV0f.x = mul_nonIEEE(R0f.w, PS1f); R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV0f.z = R123f.z; R126f.w = max(PV1f.w, PV1f.z); // 5 PV1f.x = max(PV0f.z, PV0f.y); R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; // 6 PV0f.x = max(PV1f.z, PV1f.y); PV0f.y = mul_nonIEEE(R4f.z, PV1f.x); PV0f.z = mul_nonIEEE(R4f.y, PV1f.x); PV0f.w = mul_nonIEEE(R4f.x, PV1f.x); R6f.w = R126f.w + PV1f.x; PS0f = R6f.w; // 7 backupReg0f = R5f.y; R5f.y = (mul_nonIEEE(R5f.z,R126f.w) + PV0f.y); R5f.z = (mul_nonIEEE(backupReg0f,R126f.w) + PV0f.z); R3f.w = (mul_nonIEEE(R5f.x,R126f.w) + PV0f.w); R9f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].w)); PS1f = R9f.w; R4f.xyz = (texture(textureUnitPS0, R11f.xy).xyz); R11f.x = (texture(textureUnitPS1, R11f.xy).x); R10f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); R5f.x = (texture(textureUnitPS1, R0f.xy).x); // 0 PV0f.x = R11f.x + R6f.z; R126f.y = R6f.z + R5f.x; // 1 PS1f = 1.0 / PV0f.x; // 2 backupReg0f = R0f.w; PV0f.w = mul_nonIEEE(backupReg0f, PS1f); PS0f = 1.0 / R126f.y; // 3 R123f.x = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x)); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.z = mul_nonIEEE(R0f.w, PS0f); // 4 R123f.x = (mul_nonIEEE(R7f.z,PV1f.z) + -(R13f.x)); R123f.x = clamp(R123f.x, 0.0, 1.0); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R1f.z,PV1f.z) + -(R12f.x)); R123f.y = clamp(R123f.y, 0.0, 1.0); PV0f.y = R123f.y; PV0f.z = max(PV1f.y, PV1f.x); // 5 PV1f.x = max(PV0f.y, PV0f.x); R123f.y = (mul_nonIEEE(R4f.y,PV0f.z) + R5f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.y); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R3f.w); PV1f.w = R123f.w; PS1f = R6f.w + PV0f.z; // 6 R123f.x = (mul_nonIEEE(R10f.z,PV1f.x) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R10f.y,PV1f.x) + PV1f.y); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R10f.x,PV1f.x) + PV1f.w); PV0f.z = R123f.z; R126f.w = PS1f + R8f.z; PS0f = 1.0 + PV1f.x; // 7 R127f.x = PV0f.x + R2f.w; R126f.y = PV0f.y + R2f.x; R127f.z = PV0f.z + R3f.y; PV1f.w = PS0f + R3f.x; // 8 PV0f.z = PV1f.w + R126f.w; // 9 PS1f = 1.0 / PV0f.z; // 10 PV0f.x = mul_nonIEEE(R127f.z, PS1f); PV0f.z = mul_nonIEEE(R127f.x, PS1f); PV0f.w = mul_nonIEEE(R126f.y, PS1f); // 11 R9f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x)); R9f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); R9f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); // export passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); }