[Definition] titleIds = 000500001012B800,000500001012B900,0005000010116600 name = Resolution path = "Fist of the North Star: Ken's Rage 2/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # TV Resolution width = 1280 height = 720 formats = 0x41a,0x011,0x80e,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Blur width = 320 height = 192 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Bloom [TextureRedefine] width = 352 height = 192 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 352 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 322 height = 182 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 322 overwriteHeight = ($height/$gameHeight) * 182 [TextureRedefine] width = 192 height = 96 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 162 height = 92 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 162 overwriteHeight = ($height/$gameHeight) * 92 [TextureRedefine] width = 160 height = 96 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90