#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a8afa64e98f2977 UNIFORM_BUFFER_LAYOUT(1, 0, 1) uniform uniformBlockVS1 { vec4 uf_blockVS1[1024]; }; UNIFORM_BUFFER_LAYOUT(2, 0, 2) uniform uniformBlockVS2 { vec4 uf_blockVS2[1024]; }; UNIFORM_BUFFER_LAYOUT(4, 0, 3) uniform uniformBlockVS4 { vec4 uf_blockVS4[1024]; }; ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R18i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xyz = attrDataSem0.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xyzw = attrDataSem2.xyzw; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.x = attrDataSem3.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); // 0 R18i.x = floatBitsToInt(1.0); R4i.w = 0x3f800000; R0i.y = R1i.y * 0x00000003; PS0i = R0i.y; // 1 R0i.x = PS0i + int(1); R0i.w = PS0i + 0x00000002; R0i.z = R1i.x * 0x00000003; PS1i = R0i.z; // 2 R5i.x = PS1i + 0x00000002; R5i.y = PS1i + int(1); R6i.x = R1i.z * 0x00000003; PS0i = R6i.x; // 3 backupReg0i = R1i.w; R1i.z = PS0i + 0x00000002; R1i.w = PS0i + int(1); R3i.w = backupReg0i * 0x00000003; PS1i = R3i.w; R7i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw); R8i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw); R9i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw); R0i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw); R10i.xyzw = floatBitsToInt(uf_blockVS2[R5i.y].xyzw); R11i.xyzw = floatBitsToInt(uf_blockVS2[R5i.x].xyzw); R12i.xyzw = floatBitsToInt(uf_blockVS2[R6i.x].xyzw); R13i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw); R14i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw); // 0 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.x))); R5i.y = R3i.w + 0x00000002; R1i.z = R3i.w + int(1); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.y))); R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.z))); PS0i = R5i.z; // 1 R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.z))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R7i.w))); R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.y))); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.x))); R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.w))); PS1i = R8i.x; R15i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw); R16i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw); R17i.xyzw = floatBitsToInt(uf_blockVS2[R5i.y].xyzw); // 0 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.z))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.y))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.x))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.w))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.x))); PS0i = R127i.y; // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.y))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.w))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R0i.z))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.y))); PS1i = R126i.w; // 2 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.y))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.z))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.x))); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.z))); PS0i = R10i.y; // 3 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.w))); R127i.yzw = floatBitsToInt(vec3(intBitsToFloat(R5i.z),intBitsToFloat(R1i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(R127i.w),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i))); R124i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg2i)); PS1i = R124i.x; // 4 backupReg0i = R7i.x; backupReg1i = R125i.w; R7i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R125i.y)); R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z)); R126i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R126i.w)); R125i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y)); R7i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(backupReg1i)); PS0i = R7i.w; // 5 backupReg0i = R10i.y; R8i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R127i.x)); R10i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i)); R124i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R126i.x)); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.z))); PS1i = R124i.y; // 6 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.w))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.y))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.x))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.x))); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.z))); PS0i = R126i.x; // 7 backupReg0i = R13i.w; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.y))); R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.x))); R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.z))); R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(backupReg0i))); R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R14i.w))); PS1i = R14i.z; // 8 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.z; backupReg3i = R127i.w; backupReg4i = R126i.z; R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R126i.w)) + vec3(intBitsToFloat(R124i.x),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i))); R127i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg3i)); R126i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(backupReg4i)); PS0i = R126i.z; // 9 R124i.x = floatBitsToInt(intBitsToFloat(R13i.w) + intBitsToFloat(R7i.x)); R126i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R125i.y)); R12i.z = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(R7i.w)); R124i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w)); R7i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.z)); PS1i = R7i.z; // 10 backupReg0i = R8i.x; backupReg1i = R10i.y; R8i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(backupReg0i)); R10i.y = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(backupReg1i)); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.x))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.y))); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.z))); PS0i = R126i.x; // 11 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.w))); R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w))); PS1i = R15i.z; // 12 backupReg0i = R125i.z; backupReg1i = R127i.w; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.x))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.w))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.z))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.y))); R17i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)); PS0i = R17i.x; // 13 backupReg0i = R127i.y; backupReg1i = R126i.w; backupReg2i = R127i.x; R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R126i.x)) + vec3(intBitsToFloat(R124i.w),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i))); R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); R125i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.z)); PS1i = R125i.y; // 14 backupReg0i = R124i.z; backupReg1i = R126i.y; R126i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R12i.z)); R126i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R8i.x)); R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)); R125i.w = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R124i.x)); // 15 backupReg0i = R125i.z; R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.z)); R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.y)); // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.z = tempi.x; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R10i.y = tempi.x; R124i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + uf_blockVS4[0].x); PS1i = R124i.x; // 18 backupReg0i = R4i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.y)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R4i.w = tempi.x; // 19 R126i.y = floatBitsToInt(-(intBitsToFloat(R10i.y)) + uf_blockVS4[0].y); PV1i.y = R126i.y; R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + uf_blockVS4[0].z); PV1i.z = R126i.z; // 20 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 21 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = R125i.x; PV1i.y = R125i.x; PV1i.z = R125i.x; PV1i.w = R125i.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R125i.w = floatBitsToInt(tempResultf); PS1i = R125i.w; // 22 backupReg0i = R125i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.y = tempi.x; R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); PS0i = R17i.x; // 23 backupReg0i = R125i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.z = tempi.x; R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.w))); PS1i = R3i.y; // 24 R3i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0xbc23d70a)); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(0xbc23d70a)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); PV0i.z = R3i.z; R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc23d70a)); // 25 backupReg0i = R7i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R17i.x),intBitsToFloat(R3i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R7i.z = tempi.x; R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); PS1i = R4i.z; // 0 R125i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(R2i.w)); R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R3i.x)); PV0i.w = ((intBitsToFloat(R7i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); // 1 R123i.z = ((PV0i.w == 0)?(floatBitsToInt(uf_blockVS4[0].w)):(0)); PV1i.z = R123i.z; // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(PV1i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); // 3 backupReg0i = R125i.y; backupReg1i = R125i.x; R125i.xyz = floatBitsToInt(vec3(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + vec3(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w))); PV1i.x = R125i.x; PV1i.y = R125i.y; PV1i.z = R125i.z; // 4 R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[8].x,uf_blockVS1[8].y,uf_blockVS1[8].z,uf_blockVS1[8].w))); PV0i.x = R4i.x; PV0i.y = R4i.x; PV0i.z = R4i.x; PV0i.w = R4i.x; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[9].x,uf_blockVS1[9].y,uf_blockVS1[9].z,uf_blockVS1[9].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.y = tempi.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[10].x,uf_blockVS1[10].y,uf_blockVS1[10].z,uf_blockVS1[10].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R4i.z = tempi.x; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),intBitsToFloat(R18i.x)),vec4(uf_blockVS1[11].x,uf_blockVS1[11].y,uf_blockVS1[11].z,uf_blockVS1[11].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.w = tempi.x; // export SET_POSITION(vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); // export // skipped export to semanticId 255 // 0 }