#version 400 #extension GL_ARB_texture_gather : enable // shader c797a1f793b1e3ac//mag temple const float overwriteWidth = 5120.0; //overwidth value.0 const float overwriteHeight = 2880.0; uniform ivec4 uf_remappedPS[8]; uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 in vec4 passParameter0; noperspective in vec4 passParameter1; layout(location = 0) out vec4 passPixelColor0; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(gl_FragCoord.xyzw); R1i = floatBitsToInt(passParameter1); vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); // 0 R3i.x = uf_remappedPS[0].y; R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); PV0i.x = R3i.x; R127i.y = uf_remappedPS[0].x; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); PV0i.y = R127i.y; R2i.w = 0x3f800000; PV0i.w = R2i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); // 1 R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); PV1i.x = R2i.x; R1i.w = uf_remappedPS[0].z; R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); PV1i.w = R1i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); // 2 R0i.x = uf_remappedPS[2].x; R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); PV0i.x = R0i.x; R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); PV0i.y = R2i.y; R0i.z = uf_remappedPS[2].z; R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); PV0i.z = R0i.z; R4i.w = 0; PV0i.w = R4i.w; R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); PS0i = R3i.w; R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); // 0 R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); PV0i.x = R125i.x; R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); PV0i.y = R125i.y; R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); PV0i.z = R124i.z; R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); PV0i.w = R123i.w; R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); PS0i = R126i.y; // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); PV1i.z = R127i.z; PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); PS1i = R126i.z; // 2 R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); PV0i.x = R124i.x; PV0i.y = R124i.x; PV0i.z = R124i.x; PV0i.w = R124i.x; R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); PS0i = R126i.x; // 3 tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.z = tempi.x; R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PS1i = R125i.z; // 4 backupReg0i = R127i.y; tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PS0i = R127i.x; // 5 backupReg0i = R0i.x; PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 6 R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); R1i.x = clampFI32(R1i.x); PV0i.x = R1i.x; R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); PV0i.y = R126i.y; PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); PV0i.w = R125i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); R127i.w = floatBitsToInt(tempResultf); PS0i = R127i.w; // 7 tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 8 backupReg0i = R125i.x; backupReg1i = R125i.y; backupReg2i = R124i.z; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); PV0i.x = R125i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); PV0i.y = R125i.y; R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); PV0i.z = R124i.z; R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); PV0i.w = R124i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 9 backupReg0i = R124i.x; backupReg1i = R127i.y; R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); PV1i.x = R124i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); PV1i.y = R127i.y; R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); PV1i.w = R127i.w; R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS1i = R0i.x; // 10 backupReg0i = R0i.z; R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); PS0i = R125i.z; // 11 tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = tempi.x; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); PS1i = R126i.w; // 12 backupReg0i = R124i.z; backupReg1i = R127i.y; backupReg1i = R127i.y; tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.z = tempi.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); PS0i = R127i.y; // 13 backupReg0i = R127i.x; R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); PV1i.x = R123i.x; R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); PV1i.y = R123i.y; R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); PV1i.z = R123i.z; R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); R127i.x = clampFI32(R127i.x); PS1i = R127i.x; // 14 backupReg0i = R126i.y; backupReg1i = R0i.x; backupReg1i = R0i.x; tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); // 15 backupReg0i = R127i.x; R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); PV1i.x = R127i.x; R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); R123i.y = clampFI32(R123i.y); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); PV1i.w = R123i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); PS1i = clampFI32(PS1i); // 16 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); // 17 R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); PV1i.y = R123i.y; R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); // 19 backupReg0i = R127i.z; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); PV1i.z = R127i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); // 20 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); // 21 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); PV1i.x = R4i.x; R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); PV1i.y = R4i.y; R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); PV1i.z = R4i.z; // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); }