[Definition] titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01 name = Resolution path = "Pikmin 3/Graphics/Resolution" description = Changes the resolution of the game. Made by Slashiee and Crementif. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Native Resolution width = 1280 height = 720 formats = 0x1,0x19,0x806,0x80e,0x816 tileModesExcluded = 0x1 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Blur Map width = 640 height = 368 formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Blur Map width = 640 height = 360 formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Blur Map width = 512 height = 256 formats = 0x1,0x816 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] # Blur Map width = 256 height = 128 formats = 0x1,0x816 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] # Bloom Map width = 320 height = 192 formats = 0x1a,0x816 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Map width = 320 height = 180 formats = 0x1a,0x816,0x820 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # Bloom Mip width = 160 height = 96 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] # Bloom Mip width = 160 height = 90 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] # Bloom Mip width = 96 height = 48 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 96 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # Bloom Mip width = 80 height = 45 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 45 [TextureRedefine] # Bloom Mip width = 64 height = 32 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] # Bloom Mip width = 40 height = 22 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 40 overwriteHeight = ($height / $gameHeight) * 22 [TextureRedefine] # Water Related? width = 64 height = 64 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] # Water Related? width = 32 height = 32 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] # Water Related? width = 32 height = 16 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] # Water Related? width = 16 height = 16 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 16 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] # Gamepad width = 864 height = 480 formats = 0x80e,0x19,0x816 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad width = 854 height = 480 formats = 0x1,0x19,0x806,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Water? width = 448 height = 240 formats = 0x1,0x19,0x806,0x80e,0x816 tileModesExcluded = 0x1 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 240 [TextureRedefine] # Gamepad Water? width = 427 height = 240 formats = 0x1,0x19,0x806,0x80e,0x816 overwriteWidth = ($width / $gameWidth) * 427 overwriteHeight = ($height / $gameHeight) * 240