mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-24 10:39:16 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
95 lines
1.6 KiB
Plaintext
95 lines
1.6 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
|
name = Negative texture LOD bias
|
|
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD"
|
|
description = Texture LOD override, possible shimmer but sharper textures.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = LOD Default
|
|
$0x031 = 0
|
|
$0x033 = 0
|
|
$0x034 = 0
|
|
$0x035 = 0
|
|
$0x431 = 0
|
|
$0x432 = 0
|
|
$0x433 = 0
|
|
$0x434 = 0
|
|
|
|
[Preset] #16x Anisotropic filter makes (ocean) textures to sharp, they should fade to blur.
|
|
name = +2 LOD 34 smooth ocean mipmap transition.
|
|
$0x031 = 0
|
|
$0x033 = 0
|
|
$0x034 = +2
|
|
$0x035 = 0
|
|
$0x431 = 0
|
|
$0x432 = 0
|
|
$0x433 = 0
|
|
$0x434 = 0
|
|
|
|
[Preset]
|
|
name = LOD -0.5 (Sharper)
|
|
$0x031 = -.5
|
|
$0x033 = -.5
|
|
$0x034 = -.5
|
|
$0x035 = -.5
|
|
$0x431 = -.5
|
|
$0x432 = -.5
|
|
$0x433 = -.5
|
|
$0x434 = -.5
|
|
|
|
[Preset]
|
|
name = LOD -1 (Max for gameplay)
|
|
$0x031 = -1
|
|
$0x033 = -1
|
|
$0x034 = -1
|
|
$0x035 = -1
|
|
$0x431 = -1
|
|
$0x432 = -1
|
|
$0x433 = -1
|
|
$0x434 = -1
|
|
|
|
[Preset]
|
|
name = LOD -4 (Overkill - For screenshots)
|
|
$0x031 = -4
|
|
$0x033 = -4
|
|
$0x034 = -4
|
|
$0x035 = -4
|
|
$0x431 = -4
|
|
$0x432 = -4
|
|
$0x433 = -4
|
|
$0x434 = -4
|
|
|
|
|
|
[TextureRedefine]
|
|
formats = 0x031 #
|
|
overwriteRelativeLodBias = $0x031
|
|
|
|
[TextureRedefine]#Per format, possible to have separate scaling if needed
|
|
formats = 0x033
|
|
overwriteRelativeLodBias = $0x033
|
|
|
|
[TextureRedefine]
|
|
formats = 0x034
|
|
overwriteRelativeLodBias = $0x034
|
|
|
|
[TextureRedefine]
|
|
formats = 0x035
|
|
overwriteRelativeLodBias = $0x035
|
|
|
|
[TextureRedefine]
|
|
formats = 0x431
|
|
overwriteRelativeLodBias = $0x431
|
|
|
|
[TextureRedefine]
|
|
formats = 0x432
|
|
overwriteRelativeLodBias = $0x432
|
|
|
|
[TextureRedefine]
|
|
formats = 0x433
|
|
overwriteRelativeLodBias = $0x433
|
|
|
|
[TextureRedefine]
|
|
formats = 0x434
|
|
overwriteRelativeLodBias = $0x434
|