mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
353 lines
7.1 KiB
Plaintext
353 lines
7.1 KiB
Plaintext
[Definition]
|
||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||
name = Resolution
|
||
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
|
||
description = Changes the resolution of the game.
|
||
version = 3
|
||
|
||
[Preset]
|
||
name = 1920x1080 Default
|
||
$width = 1920
|
||
$height = 1080
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1280x720
|
||
$width = 1280
|
||
$height = 720
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1600x900
|
||
$width = 1600
|
||
$height = 900
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2732x1536
|
||
$width = 2732
|
||
$height = 1536
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3200x1800
|
||
$width = 3200
|
||
$height = 1800
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x2160
|
||
$width = 3840
|
||
$height = 2160
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 5120x2880
|
||
$width = 5120
|
||
$height = 2880
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
|
||
#Resolutions |Aspect ratio
|
||
#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
|
||
#3440×1440 |43:18 (2.38)
|
||
#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
|
||
|
||
[Preset]
|
||
name = ---- Ultra wide 21:9 ----
|
||
$width = 2560
|
||
$height = 1080
|
||
$gameWidth= 1920
|
||
$gameHeight= 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = (1920.0/2560.0)
|
||
$aspectRatio = (64.0/27.0) #LG
|
||
|
||
[Preset]
|
||
name = 2560x1080 (21:9 HD)
|
||
$width = 2560
|
||
$height = 1080
|
||
$gameWidth= 1920
|
||
$gameHeight= 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = (1920.0/2560.0)
|
||
$aspectRatio = (64.0/27.0) #LG
|
||
|
||
[Preset]
|
||
name = 3440x1440 (21:9)
|
||
$width = 3440
|
||
$height = 1440
|
||
$gameWidth= 1920
|
||
$gameHeight= 1080
|
||
$lightSource = 1.5
|
||
$scaleShader = (2560.0/3440.0)
|
||
$aspectRatio = (43.0/18.0)
|
||
|
||
[Preset]
|
||
name = 3840x1600 (21:9)
|
||
$width = 3840
|
||
$height = 1600
|
||
$gameWidth= 1920
|
||
$gameHeight= 1080
|
||
$lightSource = 1.35
|
||
$scaleShader = (2844.445/3840.0)
|
||
$aspectRatio = (12.0/5.0)
|
||
|
||
[Preset]
|
||
name = 5160x2160 (4k 21:9)
|
||
$width = 5160
|
||
$height = 2160
|
||
$gameWidth= 1920
|
||
$gameHeight= 1080
|
||
$lightSource = 1.0
|
||
$scaleShader = (3840.0/5160.0)
|
||
$aspectRatio = (64.0/27.0) #LG
|
||
|
||
[Preset]
|
||
name = ---- Custom resolutions ----
|
||
$width = 1920
|
||
$height = 1080
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x1080 AO fix - Light res x2
|
||
$width = 1920
|
||
$height = 1080
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 2560x1440 AO fix
|
||
$width = 2560
|
||
$height = 1440
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 1.5
|
||
$scaleShader = 1.0 #(1088.0/1440.0)
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x2160 AO fix - light res x2
|
||
$width = 3840
|
||
$height = 2160
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 1920x2160 vert x2 SSAA - light res x2
|
||
$width = 1920
|
||
$height = 2160
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
[Preset]
|
||
name = 3840x4320 vert x2 SSAA - light res x2
|
||
$width = 3840
|
||
$height = 4320 # x2
|
||
$gameWidth = 1920
|
||
$gameHeight = 1080
|
||
$lightSource = 2.0
|
||
$scaleShader = 1.0
|
||
$aspectRatio = (16.0/9.0)
|
||
|
||
#[TextureRedefine]
|
||
#formats = 0x01a
|
||
#overwriteFormat = 0x01f
|
||
|
||
[TextureRedefine]
|
||
width = 1920
|
||
height = 1088
|
||
#formats = 0x80e,0x019,0x001
|
||
formatsExcluded = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * 1920
|
||
overwriteHeight = ($height/$gameHeight) * 1088
|
||
|
||
[TextureRedefine]
|
||
width = 1920
|
||
height = 1080
|
||
#formats = 0x80e,0x019,0x001
|
||
formatsExcluded = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * 1920
|
||
overwriteHeight = ($height/$gameHeight) * 1080
|
||
|
||
[TextureRedefine] #pictograph texture?
|
||
width = 1600
|
||
height = 900
|
||
#formats =
|
||
overwriteWidth = ($width/$gameWidth) * 1600
|
||
overwriteHeight = ($height/$gameHeight) * 900
|
||
|
||
#[TextureRedefine] #Shadows x3 Lods
|
||
#width = 1024
|
||
#height = 1024
|
||
#formats = 0x005 #,0x034,0x431,0x034
|
||
#overwriteWidth = ($width/$gameWidth) * 1024
|
||
#overwriteHeight = ($height/$gameHeight) * 1024
|
||
|
||
[TextureRedefine]
|
||
width = 1024
|
||
height = 544
|
||
formats = 0x001
|
||
overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader)
|
||
overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
|
||
|
||
[TextureRedefine]
|
||
width = 960
|
||
height = 544
|
||
#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
|
||
overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
|
||
overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
|
||
|
||
[TextureRedefine]
|
||
width = 960
|
||
height = 540
|
||
#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
|
||
overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
|
||
overwriteHeight = ($height/$gameHeight) * (540*$lightSource)
|
||
|
||
[TextureRedefine]
|
||
width = 864
|
||
height = 480
|
||
#formats = 0x019,0x80e
|
||
overwriteWidth = ($width/$gameWidth) * 864
|
||
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
||
[TextureRedefine]
|
||
width = 854
|
||
height = 480
|
||
#formats = 0x019,0x80e
|
||
overwriteWidth = ($width/$gameWidth) * 854
|
||
overwriteHeight = ($height/$gameHeight) * 480
|
||
|
||
#[TextureRedefine] #pictograph texture?
|
||
#width = 800
|
||
#height = 450
|
||
##formats =
|
||
#overwriteWidth = ($width/$gameWidth) * 800
|
||
#overwriteHeight = ($height/$gameHeight) * 450
|
||
|
||
[TextureRedefine] #
|
||
width = 512
|
||
height = 512
|
||
formats = 0x019,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
|
||
overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
|
||
|
||
[TextureRedefine]
|
||
width = 480
|
||
height = 270
|
||
#formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (480)
|
||
overwriteHeight = ($height/$gameHeight) * (270)
|
||
|
||
[TextureRedefine]
|
||
width = 480
|
||
height = 272
|
||
#formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (480)
|
||
overwriteHeight = ($height/$gameHeight) * (272)
|
||
|
||
[TextureRedefine] #
|
||
width = 256
|
||
height = 256
|
||
formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (256)
|
||
overwriteHeight = ($height/$gameHeight) * (256)
|
||
|
||
[TextureRedefine]
|
||
width = 256
|
||
height = 144
|
||
#formats = 0x816,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (256)
|
||
overwriteHeight = ($height/$gameHeight) * (144)
|
||
|
||
[TextureRedefine]
|
||
width = 240
|
||
height = 135
|
||
#formats = 0x816,0x01a
|
||
overwriteWidth = ($width/$gameWidth) * (240)
|
||
overwriteHeight = ($height/$gameHeight) * (135)
|
||
|
||
[TextureRedefine] #
|
||
width = 128
|
||
height = 128
|
||
formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (128)
|
||
overwriteHeight = ($height/$gameHeight) * (128)
|
||
|
||
[TextureRedefine]
|
||
width = 128
|
||
height = 80
|
||
#formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (128)
|
||
overwriteHeight = ($height/$gameHeight) * (80)
|
||
|
||
[TextureRedefine]
|
||
width = 120
|
||
height = 67
|
||
#formats =
|
||
overwriteWidth = ($width/$gameWidth) * (120)
|
||
overwriteHeight = ($height/$gameHeight) * (67)
|
||
|
||
[TextureRedefine] #
|
||
width = 64
|
||
height = 64
|
||
formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (64)
|
||
overwriteHeight = ($height/$gameHeight) * (64)
|
||
|
||
[TextureRedefine]
|
||
width = 64
|
||
height = 48
|
||
#formats = 0x816
|
||
overwriteWidth = ($width/$gameWidth) * (64)
|
||
overwriteHeight = ($height/$gameHeight) * (48)
|
||
|
||
[TextureRedefine]
|
||
width = 60
|
||
height = 33
|
||
#formats =
|
||
overwriteWidth = ($width/$gameWidth) * (60)
|
||
overwriteHeight = ($height/$gameHeight) * (33)
|