mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
3d492aa656
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
1031 lines
40 KiB
Plaintext
1031 lines
40 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader 37b9100c1310d3bb
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// PRO+ hud v2
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#ifdef VULKAN
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layout(set = 0, binding = 0) uniform ufBlock
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{
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uniform ivec4 uf_uniformRegisterVS[256];
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// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
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};
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#else
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uniform ivec4 uf_uniformRegisterVS[256];
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// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
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#endif
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// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
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ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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bool isCurrentSizeEqualTo(vec2 param) {
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float result = distance(param, intBitsToFloat(uf_uniformRegisterVS[15]).xy);
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return (result <= 0.01);
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}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[14];
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bool activeMaskStackC[15];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStack[2] = false;
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activeMaskStack[3] = false;
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activeMaskStack[4] = false;
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activeMaskStack[5] = false;
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activeMaskStack[6] = false;
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activeMaskStack[7] = false;
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activeMaskStack[8] = false;
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activeMaskStack[9] = false;
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activeMaskStack[10] = false;
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activeMaskStack[11] = false;
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activeMaskStack[12] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStackC[3] = false;
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activeMaskStackC[4] = false;
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activeMaskStackC[5] = false;
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activeMaskStackC[6] = false;
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activeMaskStackC[7] = false;
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activeMaskStackC[8] = false;
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activeMaskStackC[9] = false;
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activeMaskStackC[10] = false;
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activeMaskStackC[11] = false;
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activeMaskStackC[12] = false;
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activeMaskStackC[13] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
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R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
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PV0i.y = R0i.y;
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R4i.z = 0;
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R0i.w = 0x3f800000;
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R127i.w = floatBitsToInt(1.0);
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PS0i = R127i.w;
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// 1
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R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
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// 2
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R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
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PV0i.y = R0i.y;
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R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
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// 3
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backupReg0i = R0i.w;
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R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w))));
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PV1i.x = R127i.x;
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PV1i.y = R127i.x;
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PV1i.z = R127i.x;
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PV1i.w = R127i.x;
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// 4
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backupReg0i = R0i.x;
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backupReg1i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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// 5
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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// 6
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R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w))));
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PV0i.x = R6i.x;
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PV0i.y = R6i.x;
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PV0i.z = R6i.x;
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PV0i.w = R6i.x;
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// 7
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.y = tempi.x;
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// 8
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R6i.z = tempi.x;
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// 9
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.w = tempi.x;
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// 10
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predResult = (0 != R1i.w);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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predResult = (0 != R0i.z);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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// 0
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backupReg0i = R1i.y;
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R1i.y = backupReg0i;
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PV0i.y = R1i.y;
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R0i.z = 0;
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PV0i.z = R0i.z;
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R1i.w = 0x3f800000;
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PV0i.w = R1i.w;
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// 1
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R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
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R2i.w = PV0i.w;
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}
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activeMaskStack[2] = activeMaskStack[2] == false;
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activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
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if( activeMaskStackC[3] == true ) {
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// 0
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PS0i = int(intBitsToFloat(R1i.y));
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// 1
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PV1i.x = PS0i << int(1);
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PS1i = int(intBitsToFloat(R1i.x));
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// 2
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R126i.z = PV1i.x + PS1i;
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PV0i.z = R126i.z;
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// 3
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R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
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PV1i.x = R127i.x;
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R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
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// 4
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R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
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R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
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// 5
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R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
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PV1i.x = R123i.x;
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R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
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PV1i.y = R123i.y;
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// 6
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R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
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PV0i.x = R123i.x;
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R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
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PV0i.y = R123i.y;
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R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
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PV0i.z = R123i.z;
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R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
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PV0i.w = R123i.w;
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// 7
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R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
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R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
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R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
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R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
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}
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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// 0
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R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000);
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R3i.w = 0x437f0000;
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}
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
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R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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R1i.z = PV0i.x & 0x0000000f;
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// 2
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predResult = (0 != R2i.y);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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activeMaskStack[3] = activeMaskStack[2];
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activeMaskStackC[4] = activeMaskStackC[3];
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// 0
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R4i.y = R1i.y;
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R2i.z = 0;
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R1i.w = 0x3f800000;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
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PV1i.x = R2i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
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// 2
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R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
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PV0i.x = R3i.x;
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R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
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R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
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PS0i = R4i.x;
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// 3
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R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
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R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
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PV1i.z = R0i.z;
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R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
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PS1i = R7i.x;
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// 4
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R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
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R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
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// 5
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predResult = (R1i.z == 0);
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activeMaskStack[3] = predResult;
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activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
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}
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else {
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activeMaskStack[3] = false;
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activeMaskStackC[4] = false;
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}
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if( activeMaskStackC[4] == true ) {
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// 0
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backupReg0i = R2i.x;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
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R2i.y = R3i.x;
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PV0i.y = R2i.y;
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// 1
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R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
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}
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activeMaskStack[3] = activeMaskStack[3] == false;
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activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
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if( activeMaskStackC[4] == true ) {
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|
activeMaskStack[4] = activeMaskStack[3];
|
|
activeMaskStackC[5] = activeMaskStackC[4];
|
|
// 0
|
|
predResult = (R1i.z == int(1));
|
|
activeMaskStack[4] = predResult;
|
|
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[4] = false;
|
|
activeMaskStackC[5] = false;
|
|
}
|
|
if( activeMaskStackC[5] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.y;
|
|
R2i.y = 0;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R3i.x;
|
|
PV0i.w = backupReg0i;
|
|
// 1
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
|
}
|
|
activeMaskStack[4] = activeMaskStack[4] == false;
|
|
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
|
if( activeMaskStackC[5] == true ) {
|
|
activeMaskStack[5] = activeMaskStack[4];
|
|
activeMaskStackC[6] = activeMaskStackC[5];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000002);
|
|
activeMaskStack[5] = predResult;
|
|
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[5] = false;
|
|
activeMaskStackC[6] = false;
|
|
}
|
|
if( activeMaskStackC[6] == true ) {
|
|
// 0
|
|
backupReg0i = R3i.y;
|
|
R3i.y = backupReg0i;
|
|
PV0i.y = R3i.y;
|
|
PV0i.z = R3i.z;
|
|
PV0i.w = 0;
|
|
// 1
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
|
}
|
|
activeMaskStack[5] = activeMaskStack[5] == false;
|
|
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
|
|
if( activeMaskStackC[6] == true ) {
|
|
activeMaskStack[6] = activeMaskStack[5];
|
|
activeMaskStackC[7] = activeMaskStackC[6];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000003);
|
|
activeMaskStack[6] = predResult;
|
|
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[6] = false;
|
|
activeMaskStackC[7] = false;
|
|
}
|
|
if( activeMaskStackC[7] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.y;
|
|
R2i.y = R3i.z;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R3i.y;
|
|
PV0i.w = backupReg0i;
|
|
// 1
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
|
}
|
|
activeMaskStack[6] = activeMaskStack[6] == false;
|
|
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
|
if( activeMaskStackC[7] == true ) {
|
|
activeMaskStack[7] = activeMaskStack[6];
|
|
activeMaskStackC[8] = activeMaskStackC[7];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000004);
|
|
activeMaskStack[7] = predResult;
|
|
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[7] = false;
|
|
activeMaskStackC[8] = false;
|
|
}
|
|
if( activeMaskStackC[8] == true ) {
|
|
// 0
|
|
R2i.y = R2i.w;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R3i.x;
|
|
PV0i.w = 0;
|
|
// 1
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
|
}
|
|
activeMaskStack[7] = activeMaskStack[7] == false;
|
|
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
|
|
if( activeMaskStackC[8] == true ) {
|
|
activeMaskStack[8] = activeMaskStack[7];
|
|
activeMaskStackC[9] = activeMaskStackC[8];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000005);
|
|
activeMaskStack[8] = predResult;
|
|
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[8] = false;
|
|
activeMaskStackC[9] = false;
|
|
}
|
|
if( activeMaskStackC[9] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.y;
|
|
R2i.y = R3i.x;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R2i.w;
|
|
PV0i.w = backupReg0i;
|
|
// 1
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
|
}
|
|
activeMaskStack[8] = activeMaskStack[8] == false;
|
|
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
|
if( activeMaskStackC[9] == true ) {
|
|
activeMaskStack[9] = activeMaskStack[8];
|
|
activeMaskStackC[10] = activeMaskStackC[9];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000006);
|
|
activeMaskStack[9] = predResult;
|
|
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[9] = false;
|
|
activeMaskStackC[10] = false;
|
|
}
|
|
if( activeMaskStackC[10] == true ) {
|
|
// 0
|
|
R2i.y = R3i.x;
|
|
PV0i.y = R2i.y;
|
|
R3i.y = 0;
|
|
PS0i = R3i.y;
|
|
// 1
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
|
}
|
|
activeMaskStack[9] = activeMaskStack[9] == false;
|
|
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
|
|
if( activeMaskStackC[10] == true ) {
|
|
activeMaskStack[10] = activeMaskStack[9];
|
|
activeMaskStackC[11] = activeMaskStackC[10];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000007);
|
|
activeMaskStack[10] = predResult;
|
|
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[10] = false;
|
|
activeMaskStackC[11] = false;
|
|
}
|
|
if( activeMaskStackC[11] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
|
R2i.y = R3i.y;
|
|
PV0i.y = R2i.y;
|
|
R3i.y = R3i.z;
|
|
PS0i = R3i.y;
|
|
// 1
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
|
}
|
|
activeMaskStack[10] = activeMaskStack[10] == false;
|
|
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
|
if( activeMaskStackC[11] == true ) {
|
|
activeMaskStack[11] = activeMaskStack[10];
|
|
activeMaskStackC[12] = activeMaskStackC[11];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000008);
|
|
activeMaskStack[11] = predResult;
|
|
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[11] = false;
|
|
activeMaskStackC[12] = false;
|
|
}
|
|
if( activeMaskStackC[12] == true ) {
|
|
// 0
|
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
|
R2i.y = R3i.x;
|
|
PV0i.y = R2i.y;
|
|
// 1
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
|
}
|
|
activeMaskStack[11] = activeMaskStack[11] == false;
|
|
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
|
|
if( activeMaskStackC[12] == true ) {
|
|
activeMaskStack[12] = activeMaskStack[11];
|
|
activeMaskStackC[13] = activeMaskStackC[12];
|
|
// 0
|
|
predResult = (R1i.z == 0x00000009);
|
|
activeMaskStack[12] = predResult;
|
|
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[12] = false;
|
|
activeMaskStackC[13] = false;
|
|
}
|
|
if( activeMaskStackC[13] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.y;
|
|
R2i.y = 0;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R3i.z;
|
|
PV0i.w = backupReg0i;
|
|
// 1
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
|
}
|
|
activeMaskStack[12] = activeMaskStack[12] == false;
|
|
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
|
if( activeMaskStackC[13] == true ) {
|
|
activeMaskStack[13] = activeMaskStack[12];
|
|
activeMaskStackC[14] = activeMaskStackC[13];
|
|
// 0
|
|
predResult = (R1i.z == 0x0000000a);
|
|
activeMaskStack[13] = predResult;
|
|
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[13] = false;
|
|
activeMaskStackC[14] = false;
|
|
}
|
|
if( activeMaskStackC[14] == true ) {
|
|
// 0
|
|
R2i.y = R0i.z;
|
|
PV0i.y = R2i.y;
|
|
PV0i.z = R3i.x;
|
|
PV0i.w = 0;
|
|
// 1
|
|
backupReg0i = R2i.x;
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
|
}
|
|
activeMaskStack[13] = activeMaskStack[13] == false;
|
|
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
|
|
if( activeMaskStackC[14] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
|
R2i.y = R2i.w;
|
|
PV0i.y = R2i.y;
|
|
R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0);
|
|
PV0i.z = R127i.z;
|
|
R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0);
|
|
// 1
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
|
R2i.y = R3i.z;
|
|
PV1i.y = R2i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = ((PV0i.z == 0)?(0):(PV0i.x));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z));
|
|
R123i.z = ((R127i.z == 0)?(0):(PV1i.x));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.w = R123i.w;
|
|
// 3
|
|
R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w));
|
|
}
|
|
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
|
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
|
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
|
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
|
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
|
PV0i.x = R127i.x;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
|
// 1
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
|
// 2
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
|
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.w = R123i.w;
|
|
// 3
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
|
PS1i = R127i.w;
|
|
// 4
|
|
backupReg0i = R127i.z;
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
|
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.w = R123i.w;
|
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
|
|
PS0i = R126i.z;
|
|
// 5
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
|
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
|
PS1i = R3i.x;
|
|
// 6
|
|
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
|
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
|
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
|
// 7
|
|
backupReg0i = R2i.z;
|
|
R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i);
|
|
R2i.w = R1i.w;
|
|
}
|
|
activeMaskStack[2] = activeMaskStack[2] == false;
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
PS0i = int(intBitsToFloat(R1i.y));
|
|
// 1
|
|
PV1i.z = PS0i << int(1);
|
|
PS1i = int(intBitsToFloat(R1i.x));
|
|
// 2
|
|
R0i.z = PV1i.z + PS1i;
|
|
PV0i.z = R0i.z;
|
|
// 3
|
|
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
|
PV1i.x = R127i.x;
|
|
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
|
// 4
|
|
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
|
|
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
|
|
// 5
|
|
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
|
|
PV1i.y = R123i.y;
|
|
// 6
|
|
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
|
|
PV0i.w = R123i.w;
|
|
// 7
|
|
R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
|
|
R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
|
|
R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
|
|
R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
|
|
// 8
|
|
predResult = (R1i.z == 0x0000000d);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
|
|
// 1
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
|
|
// 2
|
|
R127i.x = PV1i.z;
|
|
R127i.y = PV1i.w;
|
|
PV0i.y = R127i.y;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
|
|
PV0i.z = R127i.z;
|
|
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
|
|
// 3
|
|
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
|
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
|
// 4
|
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
|
|
// 5
|
|
backupReg0i = R127i.z;
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
|
PV1i.z = R127i.z;
|
|
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
|
PV1i.w = R126i.w;
|
|
// 6
|
|
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
|
PV0i.x = R127i.x;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
|
// 7
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
|
// 8
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
|
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
|
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.w = R123i.w;
|
|
// 9
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
|
PS1i = R127i.w;
|
|
// 10
|
|
backupReg0i = R127i.z;
|
|
backupReg0i = R127i.z;
|
|
backupReg1i = R126i.z;
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
|
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.w = R123i.w;
|
|
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
|
|
PS0i = R126i.z;
|
|
// 11
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
|
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
|
PS1i = R3i.x;
|
|
// 12
|
|
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
|
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
|
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
|
}
|
|
activeMaskStack[3] = activeMaskStack[3] == false;
|
|
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(float(R0i.z));
|
|
PS0i = R127i.x;
|
|
// 1
|
|
tempResultf = intBitsToFloat(PS0i);
|
|
tempResultf = floor(tempResultf);
|
|
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
|
ARi.x = int(tempResultf);
|
|
PV1i.x = floatBitsToInt(tempResultf);
|
|
// 2
|
|
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z);
|
|
R3i.w = uf_uniformRegisterVS[ARi.x+16].w;
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
predResult = (0 != uf_uniformRegisterVS[3].x);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R0i.w;
|
|
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w))));
|
|
PV0i.x = R2i.x;
|
|
PV0i.y = R2i.x;
|
|
PV0i.z = R2i.x;
|
|
PV0i.w = R2i.x;
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R2i.y = tempi.x;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R2i.z = tempi.x;
|
|
// 3
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R2i.w = tempi.x;
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R0i.z = uf_uniformRegisterVS[2].x & int(1);
|
|
// 1
|
|
predResult = (0 != R0i.z);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
|
|
// 1
|
|
predResult = (0 != R0i.y);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
|
|
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
|
|
PV0i.y = R127i.y;
|
|
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
|
|
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
|
|
// 1
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
|
R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z));
|
|
PV0i.y = R123i.y;
|
|
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
|
|
PV0i.z = R126i.z;
|
|
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
|
|
PV0i.w = R123i.w;
|
|
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
|
|
PS0i = R124i.y;
|
|
// 3
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
|
|
PV1i.x = R0i.x;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
|
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
|
|
PS1i = R122i.x;
|
|
// 4
|
|
backupReg0i = R127i.y;
|
|
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
|
|
PV0i.x = R123i.x;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
|
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
|
|
R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x));
|
|
PV0i.w = R123i.w;
|
|
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
|
|
PS0i = R126i.z;
|
|
// 5
|
|
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
|
|
PV1i.x = R127i.x;
|
|
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
|
|
PV1i.y = R125i.y;
|
|
// 6
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
|
// 7
|
|
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
|
|
PV1i.y = R123i.y;
|
|
// 8
|
|
R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
|
|
R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
|
|
R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
|
|
R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
|
|
PS0i = R2i.w;
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
|
PV0i.x = R0i.x;
|
|
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
|
|
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
|
|
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
|
|
// 1
|
|
R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z));
|
|
PV1i.x = R123i.x;
|
|
R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y));
|
|
PV1i.y = R127i.y;
|
|
R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
|
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
|
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
|
// 3
|
|
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
|
R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
|
R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
|
R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w))));
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|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 1
|
|
PV1i.x = PV0i.x;
|
|
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
|
|
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
|
|
R1i.w = PV0i.x;
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
|
|
PS1i = R0i.x;
|
|
// 2
|
|
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w))));
|
|
PV0i.x = R1i.x;
|
|
PV0i.y = R1i.x;
|
|
PV0i.z = R1i.x;
|
|
PV0i.w = R1i.x;
|
|
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
PS0i = R1i.y;
|
|
// 3
|
|
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
|
|
}
|
|
// export
|
|
SET_POSITION(vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)));
|
|
if (isCurrentSizeEqualTo(vec2(84, 84)) ||
|
|
isCurrentSizeEqualTo(vec2(36, 40)) || //master mode logo shadow
|
|
isCurrentSizeEqualTo(vec2(90, 90)) ||
|
|
isCurrentSizeEqualTo(vec2(110, 110)) ||
|
|
isCurrentSizeEqualTo(vec2(109, 109))
|
|
) {
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
if ((uf_uniformRegisterVS[5].w == 1134559232 ||
|
|
uf_uniformRegisterVS[5].w == 1133903872) &&
|
|
(isCurrentSizeEqualTo(vec2(64, 64)) || //empty heart shadows, but also glowing orbs in inventory
|
|
isCurrentSizeEqualTo(vec2(32, 32))) // empty hearts, hearts in inventory transition, but also inventory icons
|
|
) {
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
if (isCurrentSizeEqualTo(vec2(80, 80)) &&
|
|
(uf_uniformRegisterVS[4].x == 1060320051 ||
|
|
uf_uniformRegisterVS[4].x == 1060320050)) {
|
|
//some hearts, stamina fade, but also glowing powers in inventory
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
if (isCurrentSizeEqualTo(vec2(96, 96)) &&
|
|
(uf_uniformRegisterVS[7].x == 1069928833)) {
|
|
// stamina 3-full blur; also, all inventory items
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
|
|
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
|
}
|