mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 03:11:50 +01:00
920a2e461c
Add missing 8 rounding leaderboard.
715 lines
14 KiB
Plaintext
715 lines
14 KiB
Plaintext
[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Resolution
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path = "Mario Kart 8/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Crementif.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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#[Preset]
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#name = 3840x2160 (Vertical x2 4320)
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#$width = 3840
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#$height = 4320
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#$gameWidth = 1280
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#$gameHeight = 720
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x936 (16:10)
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$width = 1440
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$height = 936 # 720x1.3
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1080 (16:10)
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$width = 1680
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$height = 1080 # 720x1.5
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1224 (16:10)
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$width = 1920
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$height = 1224 # 720x1.7
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1656 (16:10)
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$width = 2560
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$height = 1656 # 720x2.3
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800 # 720x2.5
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2448 (16:10)
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$width = 3840
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$height = 2448 # 720x3.4
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3168 (16:10)
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$width = 5120
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$height = 3168 # 720x4.4
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions (2 Monitors)
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[Preset]
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x1440 (32:9)
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$width = 5120
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 6400x1800 (32:9)
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$width = 6400
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x2160 (32:9)
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$width = 7680
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x2880 (32:9)
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$width = 10240
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x806
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 800
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height = 450
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x019
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overwriteFormat = 0x01f
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# Full Res
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x816,0x019
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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# Gamepad
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x816,0x019
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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#[TextureRedefine]# Not verified
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#width = 800
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#height = 464
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#formats = 0x01a
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#overwriteWidth = ($width/$gameWidth) * 800
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#overwriteHeight = ($height/$gameHeight) * 464
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#
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#[TextureRedefine]
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#width = 800
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#height = 450
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#formats = 0x01a
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#overwriteWidth = ($width/$gameWidth) * 800
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#overwriteHeight = ($height/$gameHeight) * 450
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# 2P Full Res
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[TextureRedefine]
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width = 640
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height = 720
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formats = 0x019,0x816,0x806,0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 720
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# 3-4P Full Res
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x019,0x816,0x806,0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x19,0x806,0x816,0x80e
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] # MP Selection Menu - Player Selection Rendering
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width = 640
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height = 320
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formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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[TextureRedefine] # depth applied
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width = 448
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height = 240
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine] # depth applied
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width = 427
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height = 240
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 427
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine] # MP Selection Menu - Depth Map
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width = 768
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height = 768
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formats = 0x80e,0x005
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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# Blur in menus
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# Blurred backgrounds in menu
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# Particles/highlights
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]#Depth
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width = 256
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height = 256
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]#Depth
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width = 160
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height = 160
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]#Depth
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width = 148
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height = 148
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 148
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overwriteHeight = ($height/$gameHeight) * 148
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 40
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine] #4p bloom
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #4p bloom
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width = 24
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]#4p bloom
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width = 20
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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# Underwater effect
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[TextureRedefine] # 1P
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width = 640
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height = 368
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # 1P
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width = 640
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height = 360
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] # 2P
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width = 320
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height = 368
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formats = 0x19,0x1a,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # 2P
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width = 320
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height = 360
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formats = 0x19,0x1a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] #Cup win board 8 round
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width = 576
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height = 64
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#formats = 0x019 #,0x01a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 560
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #Cup win board
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width = 560
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height = 64
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#formats = 0x019 #,0x01a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 560
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #Cup win board
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width = 160
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height = 16
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#formats = 0x019 #,0x01a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #Cup win board
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width = 140
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height = 16
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#formats = 0x019 #,0x01a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 140
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]#MKtv depth, normals
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width = 960
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height = 544
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formats = 0x80e,0x019,0x816
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]#MKtv depth, normals
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width = 960
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height = 540
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formats = 0x80e,0x019,0x816
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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[TextureRedefine]#MKtv depth, normals
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|
width = 960
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height = 536
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formats = 0x80e,0x019,0x816
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 536
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[TextureRedefine]#MKtv
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width = 480
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height = 272
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formats = 0x816,0x01a
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]#MKtv
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width = 480
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height = 268
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formats = 0x816,0x01a
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 268
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[TextureRedefine]#MKtv
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]#MKtv
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width = 256
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height = 144
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]#MKtv bloom / blur
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width = 240
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height = 134
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 134
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[TextureRedefine]#MKtv bloom / blur
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width = 128
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height = 128
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formats = 0x816
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depth = 1
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]#MKtv bloom / blur
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width = 128
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height = 80
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]#MKtv bloom / blur
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width = 120
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height = 67
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 67
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[TextureRedefine]#MKtv bloom / blur
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width = 64
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height = 64
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formats = 0x816
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depth = 1
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]#MKtv bloom / blur
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width = 64
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height = 48
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]#MKtv bloom / blur
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width = 60
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height = 33
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine]#MKtv bloom / blur
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width = 60
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height = 33
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine]#MKtv bloom / blur
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width = 32
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height = 16
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]#MKtv bloom / blur
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width = 30
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height = 16
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 30
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]#MKtv bloom / blur
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width = 64
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height = 64
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]#MKtv bloom / blur
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width = 60
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height = 60
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 60
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[TextureRedefine]#MKtv bloom / blur
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width = 52
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height = 52
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 52
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overwriteHeight = ($height/$gameHeight) * 52
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[TextureRedefine]#MKtv bloom / blur
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width = 32
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height = 32
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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#32x32, 16x16 cube slices - dont scale, should not be sharp
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