cemu_graphic_packs/Source/StarFoxZero/rules.txt
nosklo 07fc88a224 First batch of correcting the title ids of patches (#199)
* correct title id

Mario and Sonic Game Olympics demo was not released in USA.

* padronize titleids

Use full 16-digit hex number

* padronize titleids

Use full titleids with 16 hexadecimal digits

* correct titleids

18 hexadecimal digits is too much

* correct title id

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids
2018-02-27 22:13:06 -08:00

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 00050000101B0400,00050000101B0500
name = "Star Fox Zero - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*480)?>
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>