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https://github.com/cemu-project/cemu_graphic_packs.git
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f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
44 lines
838 B
Plaintext
44 lines
838 B
Plaintext
[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = Resolution
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path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 4
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[Preset]
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name = 2560x1440 (Native x2)
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 1920x1080 (HD)
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$internalRes = 1
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.25
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[Preset]
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name = 3840x2160 (4k - Native x3)
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$internalRes = 1
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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