cemu_graphic_packs/Quality/BreathOfTheWild_1440pUW/rules.txt
Michael 04ebec34fe Fix one thing, break another thing
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
2017-07-29 19:41:48 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (21:9)"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3440
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3440
overwriteHeight = 1216
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3440 #Scale to TV, not performance target
overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1720
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1720
overwriteHeight = 576
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 1720
overwriteHeight = 721
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
formatsExcluded = 0x001 #Scale depth masking, not bloom
overwriteWidth = 860
overwriteHeight = 360
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 860
#overwriteHeight = 290
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 860
#overwriteHeight = 288
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 430
overwriteHeight = 180
[TextureRedefine] # O
width = 80
height = 45
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 215
overwriteHeight = 90
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 215
overwriteHeight = 88
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 108
overwriteHeight = 44
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1935
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080