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https://github.com/cemu-project/cemu_graphic_packs.git
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![Michael](/assets/img/avatar_default.png)
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
113 lines
2.1 KiB
Plaintext
113 lines
2.1 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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overwriteWidth = 3840
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overwriteHeight = 2163
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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overwriteWidth = 3840
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overwriteHeight = 1824
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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overwriteWidth = 3840 #Scale to TV, not performance target
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overwriteHeight = 2160
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[TextureRedefine] #half-res1, soft pass toon shader,
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 1920
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overwriteHeight = 870
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 1920
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overwriteHeight = 864
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1920
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overwriteHeight = 1082
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 960
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overwriteHeight = 540
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 960
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#overwriteHeight = 435
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 960
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#overwriteHeight = 432
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # O
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width = 80
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height = 45
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 240
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overwriteHeight = 132
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 120
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overwriteHeight = 60
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 2160
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080 |