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https://github.com/cemu-project/cemu_graphic_packs.git
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c87f1051f5
Scale to res bloom n blur, shadows 0x0011 are too broken to fix
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = "Bayonetta 2 - <?=$title?>"
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version = 2
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[TextureRedefine] # game rendering resolution. #Change this value
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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#[TextureRedefine] # No gamepad view found in B, uncommented
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#width = 854
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#height = 480
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[TextureRedefine] # FMV, bloom/blur initial step
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # Bloom/blur pyaramid
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # Bloom/blur pyaramid
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width = 320
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height = 176
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*176)?>
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[TextureRedefine] #Bloom/blur pyaramid
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width = 160
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height = 80
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*80)?>
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[TextureRedefine] # Bloom/blur pyaramid
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width = 80
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height = 48
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*48)?>
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[TextureRedefine] # Bloom/blur pyaramid
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width = 48
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height = 32
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overwriteWidth = <?=round($scaleFactorX*48)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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[TextureRedefine] # Bloom/blur pyaramid
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width = 32
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height = 16
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*16)?> |