mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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12ddaa5768
* fix splatoon missing bloom the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it only added one, the rest 3 then is all handled by cemu (tested with 1440p) * yet another smoke shader report by Bleed.0xx on discord only vertex, smoke itself seems to be only a texture
76 lines
1.4 KiB
Plaintext
76 lines
1.4 KiB
Plaintext
[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = "Splatoon - 1920x1080"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # squid sisters
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width = 1024
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height = 576
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overwriteWidth = 1536
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overwriteHeight = 864
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 768
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overwriteHeight = 432
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 672
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overwriteHeight = 378
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # multiplayer
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width = 848
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 240
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overwriteHeight = 135 |