mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-18 14:11:48 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
508 lines
10 KiB
Plaintext
508 lines
10 KiB
Plaintext
[Definition]
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titleIds = 0005000010180600,0005000010180700,0005000010180500
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name = Resolution
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path = "Captain Toad: Treasure Tracker/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 0x008
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1152
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1152
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1128
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #shadow
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine] #Zoom
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width = 1024
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height = 608
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#formats = 0x80e,0x810
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine] #Heat haze
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width = 1024
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height = 512
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] #Zoom
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width = 1000
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height = 600
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1000
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overwriteHeight = ($height/$gameHeight) * 600
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[TextureRedefine] #sparkly mine
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width = 896
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height = 480
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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##672x405
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[TextureRedefine] #Depth 8
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width = 640
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height = 368
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #Depth
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width = 640
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height = 360
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] #heat haze zoomed
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width = 576
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height = 368
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 576
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #816 fire transition, ?
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width = 512
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height = 512
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formats = 0x816 # #0x431,0x235,0x034
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 512
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height = 304
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 304
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 500
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height = 300
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 300
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[TextureRedefine] #
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width = 480
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height = 272
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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[TextureRedefine]
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width = 320
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height = 192
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine] #heat haze
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width = 288
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine] #Transition fire
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width = 282
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 282
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 160
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816,0x806
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 250
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height = 150
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 250
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overwriteHeight = ($height/$gameHeight) * 150
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[TextureRedefine]
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width = 240
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height = 135
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine] # mine sparkles
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width = 224
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height = 128
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # mine sparkles
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width = 213
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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[TextureRedefine]
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width = 160
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height = 96
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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#formats =
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] #Transition fire
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width = 141
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 141
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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#[TextureRedefine] #haze
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#width = 128
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#height = 16
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#formats = 0x823
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#overwriteWidth = ($width/$gameWidth) * 128
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#overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 125
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height = 75
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 125
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overwriteHeight = ($height/$gameHeight) * 75
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[TextureRedefine]
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width = 120
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height = 67
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 67
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[TextureRedefine]
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width = 96
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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#formats =
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine] # Transition fire
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width = 70
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height = 45
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 70
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 62
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height = 37
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 37
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[TextureRedefine]
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width = 60
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height = 33
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine] #transition fire
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width = 40
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 35
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 35
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 31
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height = 18
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 31
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overwriteHeight = ($height/$gameHeight) * 18
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[TextureRedefine]
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width = 24
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine] #Transition fire
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width = 17
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 17
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 15
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height = 9
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formats = 0x816,0x823
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overwriteWidth = ($width/$gameWidth) * 15
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overwriteHeight = ($height/$gameHeight) * 9
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#[TextureRedefine]#
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#width = 8
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#height = 8
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#formats = 0x816 #,0x823
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#overwriteWidth = ($width/$gameWidth) * 8
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#overwriteHeight = ($height/$gameHeight) * 8
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