mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-18 14:11:48 +01:00
c8e525102e
Thanks to @victoria4dx for making this change!
221 lines
3.9 KiB
Plaintext
221 lines
3.9 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010137F00,0005000010138300,0005000010144800
|
|
name = Resolution
|
|
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by getdls and Skalfate.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (Ultrawide)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 (Ultrawide)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Super Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 3840x1080 (Super Ultrawide)
|
|
$width = 3440
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x1440 (Super Ultrawide)
|
|
$width = 5120
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Format Textures:
|
|
# - 0x001=Color-Red8
|
|
# - 0x011=Depth24_Stencil8
|
|
# - 0x01a=Color-RGBA8
|
|
# - 0x80e=Depth32
|
|
|
|
# Main Game Renderer
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x001,0x011,0x01a,0x80e
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Loading Screen Dk Running
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 256
|
|
formats = 0x01a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
# GamePad
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# GamePad
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Half-Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a,0x80e
|
|
formatsExcluded = 0x007
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
# Half-Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x01a,0x80e
|
|
tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# In-game UI Top left screen
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 128
|
|
formats = 0x01a,0x011
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
# Additonal GUI Textures
|
|
|
|
# Donkey Kong's Face
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 108
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 108
|