mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 10:09:18 +01:00
0a76fbeb27
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
244 lines
4.3 KiB
Plaintext
244 lines
4.3 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 2560x1080 (21:9)"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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overwriteWidth = 2560
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overwriteHeight = 1082
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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overwriteWidth = 2560
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overwriteHeight = 912
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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overwriteWidth = 2304
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overwriteHeight = 972
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 1280
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overwriteHeight = 540
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 1280
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overwriteHeight = 435
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 1280
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overwriteHeight = 432
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1280
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overwriteHeight = 541
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 640
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overwriteHeight = 270
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 640
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#overwriteHeight = 218
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 640
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#overwriteHeight = 216
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 320
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overwriteHeight = 135
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[TextureRedefine] # O
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width = 80
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formats = 0x001 #Scale depth masking, not bloom
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height = 45
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overwriteWidth = 160
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overwriteHeight = 68
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 160
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overwriteHeight = 66
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 80
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overwriteHeight = 33
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1440
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overwriteHeight = 540
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = 2560
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overwriteHeight = 800
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = 1920
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overwriteHeight = 810
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = 1224
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overwriteHeight = 192
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = 1128
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overwriteHeight = 192
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = 494
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overwriteHeight = 78
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = 1132
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overwriteHeight = 324
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = 960
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overwriteHeight = 405
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = 1024
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overwriteHeight = 432
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = 384
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overwriteHeight = 288
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = 3000
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overwriteHeight = 1080
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = 3840
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overwriteHeight = 1368
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = 990
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overwriteHeight = 533
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = 1110
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overwriteHeight = 533
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = 1350
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overwriteHeight = 533
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[TextureRedefine] #action blur
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width = 416
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height = 233
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overwriteWidth = 832
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overwriteHeight = 350
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x823
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overwriteWidth = 640
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overwriteHeight = 270
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[TextureRedefine] #title menu background bloom
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width = 320
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height = 180
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formats = 0x1a
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overwriteFormat = 0x823
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overwriteWidth = 640
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overwriteHeight = 270
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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[TextureRedefine] #shadows
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 540
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overwriteHeight = 540
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080 |