mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 10:09:18 +01:00
ef3690860c
Scales UI and video to match current 3d aspect.
28 lines
829 B
Markdown
28 lines
829 B
Markdown
------
|
|
### Tokyo mirage sessions FE #
|
|
------
|
|
### Graphic options
|
|
|
|
3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Aspect is still 16:9 so run full screen scaling in stretched and bilinear when activating this option.
|
|
By default game scales GUI and pillar boxes video.
|
|
|
|
|
|
Example:
|
|
```
|
|
[Preset]
|
|
name = 2560x2160 ("21:9")
|
|
$width = 2560
|
|
$height = 2160 <- double vertical res
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) <- UI aspect 21:9 scale
|
|
$UIAspectY = 1.0
|
|
$GameAspect = (2560.0 / 1080.0) <- 3d aspect 21:9 scale
|
|
```
|
|
|
|
|
|
Known issues Cemu 15:11.x
|
|
Shadows are broken
|
|
Touchpad seonsor aspect doesnt scale ie 21:9 graphics still has 16:9 sensor size
|
|
Portraits are missing due to gfx pack scaling similar values in-game
|