mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 10:09:18 +01:00
077f4f8f27
Since I wanted to make sure that I didn't broke the shaders after converting the shaders to Vulkan, we need to check if all the shaders weren't broken. Since we're talking about like 400 shaders checking all of them is pretty much impossible and even then, So, the obvious solution was to automate the checking. Not as simple as you'd think, because in 300 of our shaders we use preset variables which without replacing the value like Cemu does, will make the shader error regardless. So I also implemented some functionality that would read the preset values and types out of the rules.txt file and replace them in the shaders using that information. And then we use Khronos' glslang to compile the shaders, using both OpenGL and Vulkan. The result was that glslang found quite a few errors in some of the shaders, which I fixed in this commit. I'm considering adding this rules.txt parsing and automated shader compilation testing to the build process. Also, I fixed Clarity's name and description since Monochromia isn't available anymore and Xenoblade's resolution pack had a lot of weird blank lines before their #version declaration, which my converter didn't like.
290 lines
14 KiB
Plaintext
290 lines
14 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader 8236d4df96d36e25
|
|
//invation cutscene skell weapons
|
|
uniform ivec4 uf_remappedVS[13];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
layout(location = 1) in uvec4 attrDataSem1;
|
|
layout(location = 2) in uvec4 attrDataSem2;
|
|
layout(location = 3) in uvec4 attrDataSem3;
|
|
layout(location = 4) in uvec4 attrDataSem4;
|
|
layout(location = 5) in uvec4 attrDataSem6;
|
|
layout(location = 6) in uvec4 attrDataSem7;
|
|
layout(location = 7) in uvec4 attrDataSem8;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
layout(location = 2) out vec4 passParameterSem2;
|
|
layout(location = 1) out vec4 passParameterSem1;
|
|
layout(location = 3) out vec4 passParameterSem3;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
ivec4 R0i = ivec4(0);
|
|
ivec4 R1i = ivec4(0);
|
|
ivec4 R2i = ivec4(0);
|
|
ivec4 R3i = ivec4(0);
|
|
ivec4 R4i = ivec4(0);
|
|
ivec4 R5i = ivec4(0);
|
|
ivec4 R6i = ivec4(0);
|
|
ivec4 R7i = ivec4(0);
|
|
ivec4 R8i = ivec4(0);
|
|
ivec4 R123i = ivec4(0);
|
|
ivec4 R124i = ivec4(0);
|
|
ivec4 R125i = ivec4(0);
|
|
ivec4 R126i = ivec4(0);
|
|
ivec4 R127i = ivec4(0);
|
|
uvec4 attrDecoder;
|
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
|
int PS0i = 0, PS1i = 0;
|
|
ivec4 tempi = ivec4(0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
|
attrDecoder.xy = attrDataSem0.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
|
attrDecoder = attrDataSem1;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder = attrDataSem6;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyz = attrDataSem7.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
attrDecoder.xyz = attrDataSem4.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
attrDecoder = attrDataSem8;
|
|
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
|
R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
|
|
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
|
|
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R7i.y)));
|
|
R123i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5));
|
|
PV0i.z = R123i.z;
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R7i.x)));
|
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R7i.z)));
|
|
// 1
|
|
R123i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
|
PV1i.x = R123i.x;
|
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.y));
|
|
PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.w));
|
|
PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
|
|
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PS0i));
|
|
// 2
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x)));
|
|
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
|
PV0i.y = R123i.y;
|
|
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.z)));
|
|
PV0i.w = R123i.w;
|
|
PS0i = 0;
|
|
// 3
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983));
|
|
PV1i.x = R126i.x;
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.y)));
|
|
R126i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w));
|
|
R125i.z = 0;
|
|
PS1i = R125i.z;
|
|
// 4
|
|
backupReg0i = R127i.x;
|
|
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg0i));
|
|
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
|
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0);
|
|
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0);
|
|
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
|
// 5
|
|
backupReg0i = R126i.x;
|
|
R126i.x = PS0i;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
|
R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0);
|
|
R125i.w = R126i.w;
|
|
PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
|
|
// 6
|
|
backupReg0i = R127i.z;
|
|
backupReg1i = R127i.w;
|
|
PV0i.x = PS1i;
|
|
R126i.y = PS1i;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0);
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].x)) + intBitsToFloat(backupReg0i)));
|
|
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].y)) + intBitsToFloat(backupReg1i)));
|
|
PS0i = R124i.w;
|
|
// 7
|
|
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),0.0)));
|
|
PV1i.x = R125i.x;
|
|
PV1i.y = R125i.x;
|
|
PV1i.z = R125i.x;
|
|
PV1i.w = R125i.x;
|
|
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].z)) + intBitsToFloat(R126i.z)));
|
|
PS1i = R127i.y;
|
|
// 8
|
|
backupReg0i = R126i.y;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R126i.y = tempi.x;
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].w)) + intBitsToFloat(R127i.z)));
|
|
PS0i = R127i.x;
|
|
// 9
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.y)));
|
|
PS1i = R125i.y;
|
|
// 10
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
|
PS0i = R126i.w;
|
|
// 11
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
|
|
PS1i = R127i.z;
|
|
// 12
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].w)) + intBitsToFloat(R127i.x)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].z)) + intBitsToFloat(R127i.y)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].x)) + intBitsToFloat(R127i.w)));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(R124i.w)));
|
|
PV0i.w = R123i.w;
|
|
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
|
PS0i = R127i.w;
|
|
// 13
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(PV0i.w)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(PV0i.z)));
|
|
PV1i.z = R123i.z;
|
|
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].w)) + intBitsToFloat(PV0i.x)));
|
|
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.x)));
|
|
PS1i = R125i.z;
|
|
// 14
|
|
backupReg0i = R125i.y;
|
|
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.w));
|
|
PV0i.x = R125i.x;
|
|
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.z));
|
|
PV0i.y = R125i.y;
|
|
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w));
|
|
PV0i.z = R127i.z;
|
|
R126i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0));
|
|
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5);
|
|
PS0i = R127i.x;
|
|
// 15
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R7i.x = floatBitsToInt(intBitsToFloat(R125i.z) + 0.5);
|
|
PS1i = R7i.x;
|
|
// 16
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R8i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
|
PS0i = R8i.x;
|
|
// 17
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.w = tempi.x;
|
|
R8i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
|
PS1i = R8i.y;
|
|
// 18
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R8i.w = tempi.x;
|
|
R1i.x = ((R126i.w == 0)?(R8i.x):(0x3f800000));
|
|
PS0i = R1i.x;
|
|
// 19
|
|
R2i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0));
|
|
R1i.y = ((R126i.w == 0)?(R8i.y):(0x3f800000));
|
|
R1i.z = ((R126i.w == 0)?(R127i.w):(0x3f800000));
|
|
R1i.w = ((R126i.w == 0)?(PV0i.x):(0x3f800000));
|
|
R7i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0);
|
|
PS1i = R7i.y;
|
|
// 20
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R2i.w = R3i.w;
|
|
R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 2.0);
|
|
PS0i = R2i.w;
|
|
// 21
|
|
R3i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0));
|
|
R2i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0));
|
|
R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
|
R3i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0));
|
|
R2i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0));
|
|
PS1i = R2i.z;
|
|
// 22
|
|
R3i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0));
|
|
// export
|
|
float origRatio = (float(1280)/float(720));
|
|
float newRatio = (float($width)/float($height)) ;
|
|
// *(origRatio / newRatio)
|
|
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
|
// export
|
|
passParameterSem2 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.w), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
|
// export
|
|
passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.z));
|
|
// 0
|
|
}
|