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https://github.com/cemu-project/cemu_graphic_packs.git
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![Crementif](/assets/img/avatar_default.png)
Resolves https://github.com/slashiee/cemu_graphic_packs/pull/400 since this is a self-made addition since I noticed several other things that I'd like to have been tweaked, plus it wasn't symmetrical and had weird names for the added presets.
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
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version = 3
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[Preset]
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name = Normal texture detail (Default)
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$lodBias = 0
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[Preset]
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name = Lowest texture detail (+16)
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$lodBias = +16
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[Preset]
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name = Extremely low texture detail (+8)
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$lodBias = +8
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[Preset]
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name = Very low texture detail (+4)
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$lodBias = +4
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[Preset]
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name = Much lower texture detail (+3)
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$lodBias = +3
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[Preset]
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name = Lower texture detail (+2)
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$lodBias = +2
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[Preset]
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name = Slightly lower texture detail (+1)
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$lodBias = +1
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[Preset]
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name = Slightly higher texture detail (-1)
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$lodBias = -1
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[Preset]
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name = Higher texture detail (-2)
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$lodBias = -2
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[Preset]
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name = Much higher texture detail (-3)
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$lodBias = -3
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[Preset]
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name = Very high texture detail (-4)
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$lodBias = -4
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[Preset]
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name = Extremely high texture detail (-8)
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$lodBias = -8
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[Preset]
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name = Highest texture detail (-16)
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$lodBias = -16
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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