mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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908ab8acdc
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
86 lines
1.7 KiB
Plaintext
86 lines
1.7 KiB
Plaintext
[Definition]
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titleIds = 0005000010180600,0005000010180700,0005000010180500
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name = "Captain Toad Treasure Tracker - 3840x2160"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080 |