mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
920a2e461c
Add missing 8 rounding leaderboard.
715 lines
14 KiB
Plaintext
715 lines
14 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
|
|
name = Resolution
|
|
path = "Mario Kart 8/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Crementif.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
#[Preset]
|
|
#name = 3840x2160 (Vertical x2 4320)
|
|
#$width = 3840
|
|
#$height = 4320
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
|
|
// Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 ("21:9")
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 ("21:9")
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x936 (16:10)
|
|
$width = 1440
|
|
$height = 936 # 720x1.3
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1080 (16:10)
|
|
$width = 1680
|
|
$height = 1080 # 720x1.5
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1224 (16:10)
|
|
$width = 1920
|
|
$height = 1224 # 720x1.7
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1656 (16:10)
|
|
$width = 2560
|
|
$height = 1656 # 720x2.3
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800 # 720x2.5
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2448 (16:10)
|
|
$width = 3840
|
|
$height = 2448 # 720x3.4
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3168 (16:10)
|
|
$width = 5120
|
|
$height = 3168 # 720x4.4
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions (2 Monitors)
|
|
|
|
[Preset]
|
|
name = 3840x1080 (32:9)
|
|
$width = 3840
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x1440 (32:9)
|
|
$width = 5120
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 6400x1800 (32:9)
|
|
$width = 6400
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x2160 (32:9)
|
|
$width = 7680
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 10240x2880 (32:9)
|
|
$width = 10240
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] #
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x806
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 800
|
|
height = 450
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
|
|
# Full Res
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Gamepad
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x816,0x019
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Gamepad
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x816,0x019
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
#[TextureRedefine]# Not verified
|
|
#width = 800
|
|
#height = 464
|
|
#formats = 0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 800
|
|
#overwriteHeight = ($height/$gameHeight) * 464
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 800
|
|
#height = 450
|
|
#formats = 0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 800
|
|
#overwriteHeight = ($height/$gameHeight) * 450
|
|
|
|
# 2P Full Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 720
|
|
formats = 0x019,0x816,0x806,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# 3-4P Full Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x019,0x816,0x806,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x19,0x806,0x816,0x80e
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine] # MP Selection Menu - Player Selection Rendering
|
|
width = 640
|
|
height = 320
|
|
formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine] # depth applied
|
|
width = 448
|
|
height = 240
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine] # depth applied
|
|
width = 427
|
|
height = 240
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 427
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine] # MP Selection Menu - Depth Map
|
|
width = 768
|
|
height = 768
|
|
formats = 0x80e,0x005
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
# Blur in menus
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Blurred backgrounds in menu
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Particles/highlights
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]#Depth
|
|
width = 256
|
|
height = 256
|
|
formats = 0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]#Depth
|
|
width = 160
|
|
height = 160
|
|
formats = 0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]#Depth
|
|
width = 148
|
|
height = 148
|
|
formats = 0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 148
|
|
overwriteHeight = ($height/$gameHeight) * 148
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine] #4p bloom
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine] #4p bloom
|
|
width = 24
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]#4p bloom
|
|
width = 20
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
# Underwater effect
|
|
[TextureRedefine] # 1P
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # 1P
|
|
width = 640
|
|
height = 360
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # 2P
|
|
width = 320
|
|
height = 368
|
|
formats = 0x19,0x1a,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # 2P
|
|
width = 320
|
|
height = 360
|
|
formats = 0x19,0x1a,0x806,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] #Cup win board 8 round
|
|
width = 576
|
|
height = 64
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 560
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] #Cup win board
|
|
width = 560
|
|
height = 64
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 560
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] #Cup win board
|
|
width = 160
|
|
height = 16
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine] #Cup win board
|
|
width = 140
|
|
height = 16
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
width = 960
|
|
height = 544
|
|
formats = 0x80e,0x019,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
width = 960
|
|
height = 540
|
|
formats = 0x80e,0x019,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
width = 960
|
|
height = 536
|
|
formats = 0x80e,0x019,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 536
|
|
|
|
[TextureRedefine]#MKtv
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine]#MKtv
|
|
width = 480
|
|
height = 268
|
|
formats = 0x816,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 268
|
|
|
|
[TextureRedefine]#MKtv
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]#MKtv
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 240
|
|
height = 134
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 134
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
depth = 1
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 120
|
|
height = 67
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
depth = 1
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 60
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 60
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 32
|
|
height = 16
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 30
|
|
height = 16
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 30
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 64
|
|
height = 64
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 60
|
|
height = 60
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 52
|
|
height = 52
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 52
|
|
overwriteHeight = ($height/$gameHeight) * 52
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
width = 32
|
|
height = 32
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
#32x32, 16x16 cube slices - dont scale, should not be sharp
|