cemu_graphic_packs/Quality/Splatoon_1800p/rules.txt
NAVras-Z 12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00

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[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1120
overwriteHeight = 630
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 400
overwriteHeight = 225