cemu_graphic_packs/Mods/XenobladeX_mod_PhysicsRunForrestRun/patches.txt
lasyan3 00e2eb580c [XCX] 1.0.1U Compatibility.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
2019-03-16 14:25:25 +01:00

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[XCX_MOVESPEED]
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x18
0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
_speed = 0x00000000
_setSpeed = 0x00000004
0x00000004 = lis r3, _speed@ha
0x00000008 = lfs f13, _speed@l(r3)
0x0000000C = fdivs f1, f1, f13
0x00000010 = lwz r3, 0(r31)
0x00000014 = blr
# chr::CInnerLabelState::applyFieldMoveWeight((float))
0x02643330 = bla _setSpeed ; SetVariableFloat(0xBD,float)
[XCX_MOVESPEED_1U] ######################################################################
moduleMatches = 0xAB97DE6B ; 1.0.1U
codeCaveSize = 0x18
0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
_speed = 0x00000000
_setSpeed = 0x00000004
0x00000004 = lis r3, _speed@ha
0x00000008 = lfs f13, _speed@l(r3)
0x0000000C = fdivs f1, f1, f13
0x00000010 = lwz r3, 0(r31)
0x00000014 = blr
# chr::CInnerLabelState::applyFieldMoveWeight((float))
0x026432C0 = bla _setSpeed ; SetVariableFloat(0xBD,float)