cemu_graphic_packs/Resolutions/MarioKart8_Resolution/rules.txt
getdls 920a2e461c [Filter][MK8] Deband
Add missing  8 rounding leaderboard.
2020-01-21 23:08:13 +01:00

715 lines
14 KiB
Plaintext

[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Resolution
path = "Mario Kart 8/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
#[Preset]
#name = 3840x2160 (Vertical x2 4320)
#$width = 3840
#$height = 4320
#$gameWidth = 1280
#$gameHeight = 720
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x936 (16:10)
$width = 1440
$height = 936 # 720x1.3
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1080 (16:10)
$width = 1680
$height = 1080 # 720x1.5
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1224 (16:10)
$width = 1920
$height = 1224 # 720x1.7
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1656 (16:10)
$width = 2560
$height = 1656 # 720x2.3
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800 # 720x2.5
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2448 (16:10)
$width = 3840
$height = 2448 # 720x3.4
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3168 (16:10)
$width = 5120
$height = 3168 # 720x4.4
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions (2 Monitors)
[Preset]
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x1440 (32:9)
$width = 5120
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 6400x1800 (32:9)
$width = 6400
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x2160 (32:9)
$width = 7680
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x2880 (32:9)
$width = 10240
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] #
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 800
height = 450
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 368
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 360
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x01f
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteFormat = 0x01f
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteFormat = 0x01f
# Full Res
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad
[TextureRedefine]
width = 864
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
# Gamepad
[TextureRedefine]
width = 854
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
#[TextureRedefine]# Not verified
#width = 800
#height = 464
#formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 800
#overwriteHeight = ($height/$gameHeight) * 464
#
#[TextureRedefine]
#width = 800
#height = 450
#formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 800
#overwriteHeight = ($height/$gameHeight) * 450
# 2P Full Res
[TextureRedefine]
width = 640
height = 720
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720
# 3-4P Full Res
[TextureRedefine]
width = 640
height = 368
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x19,0x806,0x816,0x80e
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] # MP Selection Menu - Player Selection Rendering
width = 640
height = 320
formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine] # depth applied
width = 448
height = 240
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] # depth applied
width = 427
height = 240
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 427
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] # MP Selection Menu - Depth Map
width = 768
height = 768
formats = 0x80e,0x005
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
# Blur in menus
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Blurred backgrounds in menu
[TextureRedefine]
width = 320
height = 180
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Particles/highlights
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]#Depth
width = 256
height = 256
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]#Depth
width = 160
height = 160
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]#Depth
width = 148
height = 148
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 148
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] #4p bloom
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #4p bloom
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#4p bloom
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
# Underwater effect
[TextureRedefine] # 1P
width = 640
height = 368
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 1P
width = 640
height = 360
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # 2P
width = 320
height = 368
formats = 0x19,0x1a,0x806,0x80e,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 2P
width = 320
height = 360
formats = 0x19,0x1a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #Cup win board 8 round
width = 576
height = 64
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #Cup win board
width = 560
height = 64
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #Cup win board
width = 160
height = 16
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #Cup win board
width = 140
height = 16
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv depth, normals
width = 960
height = 544
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]#MKtv depth, normals
width = 960
height = 540
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]#MKtv depth, normals
width = 960
height = 536
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 536
[TextureRedefine]#MKtv
width = 480
height = 272
formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]#MKtv
width = 480
height = 268
formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 268
[TextureRedefine]#MKtv
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]#MKtv
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]#MKtv bloom / blur
width = 240
height = 134
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 134
[TextureRedefine]#MKtv bloom / blur
width = 128
height = 128
formats = 0x816
depth = 1
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]#MKtv bloom / blur
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]#MKtv bloom / blur
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 64
formats = 0x816
depth = 1
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]#MKtv bloom / blur
width = 32
height = 16
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv bloom / blur
width = 30
height = 16
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 64
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 60
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]#MKtv bloom / blur
width = 52
height = 52
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 52
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]#MKtv bloom / blur
width = 32
height = 32
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
#32x32, 16x16 cube slices - dont scale, should not be sharp