cemu_graphic_packs/Resolutions/RiseOfLyric_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Resolution
path = "Sonic Boom: Rise of Lyric/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x31
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Bloom Resolution
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Resolution
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # ???
width = 64
height = 64
formats = 0x810
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
// scaling causes overbloom
#[TextureRedefine]
#width = 32
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 32
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 16
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 8
#height = 8
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 8
#overwriteHeight = ($height / $gameHeight) * 8
#[TextureRedefine]
#width = 4
#height = 4
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 4
#overwriteHeight = ($height / $gameHeight) * 4
#[TextureRedefine]
#width = 1
#height = 1
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 1
#overwriteHeight = ($height / $gameHeight) * 1