cemu_graphic_packs/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt
Crementif f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00

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[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = Resolution
path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 4
[Preset]
name = 2560x1440 (Native x2)
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 1920x1080 (HD)
$internalRes = 1
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.25
[Preset]
name = 3840x2160 (4k - Native x3)
$internalRes = 1
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[TextureRedefine]
width = 1280
height = 720
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine]
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f