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https://github.com/cemu-project/cemu_graphic_packs.git
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91 lines
1.5 KiB
Plaintext
91 lines
1.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 80
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overwriteHeight = 45
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 10
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overwriteHeight = 5
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 2
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 410
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overwriteHeight = 205
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 365
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overwriteHeight = 183
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 210
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overwriteHeight = 105
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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