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c1b904314d
This reverts commit 306da0b802
.
81 lines
2.4 KiB
Plaintext
81 lines
2.4 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anti-Aliasing
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path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
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description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
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version = 3
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[Preset]
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name = Alternative FXAA (Nvidia's implementation)
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$preset:int = 2
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# Customize these 3 values
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$subPix:int = 1.0
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$edgeThreshold:int = 0.125
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$edgeThresholdMin:int = 0.0156
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# Unrelated for Nvidia FXAA
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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[Preset]
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name = Enable Native AA
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$preset:int = 1
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# Customize these 4 values below
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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# Not used for Native AA
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$subPix:int = 0.75 # Ignore
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$edgeThreshold:int = 0.166 # Ignore
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$edgeThresholdMin:int = 0.0312 # Ignore
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[Preset]
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name = Disable Native AA
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$preset:int = 0
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# Disables all anti-aliasing, doesn't have any customizations
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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$subPix:int = 0.75
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$edgeThreshold:int = 0.166
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$edgeThresholdMin:int = 0.0312
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# Adjust native AA implmentation - Only applies to Enabled preset
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# --- keep one of the varaibles at 0 while adjusting the other one
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# Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
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# Blurrier : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1
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# Subpix:
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# Choose the amount of sub-pixel aliasing removal.
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# This affects how sharp or smooth you want the image to be.
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# 1.00 - upper limit (softer)
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# 0.75 - default amount of filtering
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# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
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# 0.25 - almost off
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# 0.00 - completely off
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# EdgeThreshold:
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# The minimum amount of local contrast required to apply algorithm.
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# 0.333 - too little (faster)
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# 0.250 - low quality
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# 0.166 - default
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# 0.125 - high quality
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# 0.063 - overkill (slower)
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# EdgeThresholdMin:
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# Trims the algorithm from processing darks.
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# 0.0833 - upper limit (default, the start of visible unfiltered edges)
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# 0.0625 - high quality (faster)
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# 0.0312 - visible limit (slower)
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# Credit: Kiri, NAVras
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# Credit: SkalFate for V3 import.
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