mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
164 lines
3.0 KiB
Plaintext
164 lines
3.0 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001010B100,0005000010111400,0005000010112600,0005000010138E00,0005000010139500,000500021010B101,0005000210111401
|
|
name = Resolution
|
|
path = "Rayman Legends/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by ICUP321.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1920x1080 (Default)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 1280x720
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[TextureRedefine] # TV Resolution
|
|
width = 1920
|
|
height = 1088
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 856
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 856
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Half-Res
|
|
width = 960
|
|
height = 544
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
[TextureRedefine] # Screen Gradient
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 240
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 428
|
|
height = 240
|
|
overwriteWidth = ($width/$gameWidth) * 428
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 288
|
|
height = 160
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 285
|
|
height = 160
|
|
overwriteWidth = ($width/$gameWidth) * 285
|
|
overwriteHeight = ($height/$gameHeight) * 160
|