mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
920a2e461c
Add missing 8 rounding leaderboard.
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
|
|
name = Debanding
|
|
path = "Mario Kart 8/Enhancements/Debanding"
|
|
description = Smooth sky stair stepping banding
|
|
version = 4
|
|
rendererFilter = opengl
|
|
|
|
[OutputShader]
|
|
upscaleMagFilter = Linear
|
|
downscaleMagFilter = Linear
|
|
|
|
[Preset]
|
|
name = Less deband T32 R16 I4 G50
|
|
$Threshold:int = 64
|
|
$Range:int = 8
|
|
$Iterations:int = 4
|
|
$Grain:int = 50
|
|
|
|
[Preset]
|
|
name = More deband and grain T64 R8 I4 G78
|
|
$Threshold:int = 64
|
|
$Range:int = 8
|
|
$Iterations:int = 4
|
|
$Grain:int = 78
|
|
|
|
[Preset]
|
|
name = Test deband slow T156 R16 I8 G90
|
|
$Threshold:int = 156
|
|
$Range:int = 16
|
|
$Iterations:int = 8
|
|
$Grain:int = 90
|
|
|
|
# Original by N Haas GPL
|
|
# Order dither converted from reshade Crosire et al.
|
|
#
|
|
# Works better when applied to a shader (sky, video..)
|
|
# instead of as a post filter. Both for performance and fixing quantization errors.
|
|
|
|
|
|
# The threshold of difference below which a pixel is considered to be part of
|
|
# a gradient. Higher = more debanding, but setting it too high diminishes image
|
|
# details.
|
|
# THRESHOLD 64
|
|
#
|
|
# The range (in source pixels) at which to sample for neighbours. Higher values
|
|
# will find more gradients, but lower values will deband more aggressively.
|
|
# RANGE 8
|
|
#
|
|
# The number of debanding iterations to perform. Each iteration samples from
|
|
# random positions, so increasing the number of iterations is likely to
|
|
# increase the debanding quality. Conversely, it slows the shader down.
|
|
# (Each iteration will use a multiple of the configured RANGE, and a
|
|
# successively lower THRESHOLD - so setting it much higher has little effect)
|
|
# ITERATIONS 4
|
|
#
|
|
# (Optional) Add some extra noise to the image. This significantly helps cover
|
|
# up remaining banding and blocking artifacts, at comparatively little visual
|
|
# quality. Higher = more grain. Setting it to 1 disables the effect.
|
|
# GRAIN 48 |