cemu_graphic_packs/Modifications/Splatoon_AprilFools/b1951b6b76aa5c84_0000000000000000_vs.txt
2018-04-02 22:30:01 -07:00

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader b1951b6b76aa5c84 - some kind of shading?
uniform ivec4 uf_remappedVS[3];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) noperspective out vec4 passParameterSem0;
layout(location = 1) noperspective out vec4 passParameterSem4;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
}