cemu_graphic_packs/Mods/BreathOfTheWild_Weather/patches.txt
Crementif 27eacec767 [BotW] Update weather pack to actually work
No longer a proof of concept. The game checks if the value isn't correct, so it would be overwritten. This just freezes the value using some code cave code nearby the fence skip thing.
2019-03-24 14:24:08 +01:00

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[BotwV208]
moduleMatches = 0x6267BFD0
codeCaveSize = 0x20
# Constants
0x0000000 = .byte $weatherByte ; This address holds the value set by the presets
_weatherConst = 0x0000000 ; Makes a symbol of the value above
_weatherAddress = 0x3FF7DB24 ; This symbol points to the weather address
# Code that changes the weather address value.
# This code is executed each frame since there's too many addresses that mess with the original one, and changing those caused crashes. Shouldn't affect performance regardless.
_changeWeather = 0x00000004
0x0000004 = lis r6, _weatherConst@ha ; Load first half of the address to the "weather value"
0x0000008 = lbz r6, _weatherConst@l(r6) ; Use the first half of the "weather value" address to load the full value set by the current preset
0x000000C = lis r5, _weatherAddress@ha ; Load first half of the actual "weather address"
0x0000010 = stb r6, _weatherAddress@l(r5) ; Store the "weather value" byte into the "weather address", using the first half of that address
0x0000014 = addi r6, r1, 0x18 ; Do the original instruction that got replaced by the code jump
0x0000018 = blr ; Return to the code before the code jump
0x31FACD4 = bla _changeWeather
# Disable original instructions that write the weather value, just because
0x3668FE8 = nop
0x3668FEC = nop
# How to find the memory address where the weather is stored (if it needs to be updated):
# 1. Make 1 breakpoint on one of the following instructions using Cemu's PPC debugger:
# .text:03668FE8 stb r0, 0x19(r30)
# .text:03668FEC stb r26, 0x18(r30)
# 2. Fast travel into an area where the weather isn't constant
# 3. After it hits the breakpoint, look at the register view and find the value after R30.
# 4. Use a hex calculator to add 0x18 to that address and you'll have the address.