mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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fbeff8a88c
Splatoon-Multiplayer resolution now same as gamepad resolution Pokken-Actual in-game resolution, for when it displays properly
48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = "Splatoon - 2160p (Gamepad) (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (gamepad)
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width = 427
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height = 180
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # squid sisters
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width = 1024
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height = 576
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overwriteWidth = 3072
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overwriteHeight = 1728
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # multiplayer gamepad
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width = 848
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160 |