cemu_graphic_packs/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt
Michael 194d7a616e Apply vendor filters to some BotW workaround packs
The other few packs I do not have much information on, so I'm leaving them as-is for now. Rather not interfere with version 4 pack updates too much.
2019-12-20 20:01:50 -08:00

12 lines
501 B
Plaintext

[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/NVIDIA Explosion Smoke (OpenGL)"
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
vendorFilter=nvidia
rendererFilter=opengl
version = 4
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1