cemu_graphic_packs/Performance/Bayonetta2_360p/rules.txt
Michael 19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00

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[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240