cemu_graphic_packs/Performance/SuperMario3DWorld_360p/rules.txt
Michael 19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 564
overwriteHeight = 360
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 500
overwriteHeight = 300
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 500
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 282
overwriteHeight = 180
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 250
overwriteHeight = 150
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 250
overwriteHeight = 180
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 141
overwriteHeight = 90
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 125
overwriteHeight = 75
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 125
overwriteHeight = 90
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512