cemu_graphic_packs/Quality/TwilightPrincess_2160p/rules.txt
Michael 19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00

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[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 2160p (2K)"
version = 2
[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # Blur, bloom
width = 960
height = 540
overwriteWidth = 1920
overwriteHeight = 1080
#[TextureRedefine] #colour grading
#width = 480
#height = 270
#formats = 0x01a
#overwriteWidth = 960
#overwriteHeight = 540