cemu_graphic_packs/Mods/XenobladeX_mod_LootEquipmentsForceCount/patches.txt
lasyan3 00e2eb580c [XCX] 1.0.1U Compatibility.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
2019-03-16 14:25:25 +01:00

35 lines
855 B
Plaintext

[XCX_LOOT_EQUIPMENT_COUNT]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0xAB97DE6B ; 1.0.1E, 1.0.2U, 1.0.1U
codeCaveSize = 0x30
0x00000000 = .byte $cnt3
0x00000004 = .byte $cnt2
0x00000008 = .byte $cnt1
_cnt3 = 0x00000000
_cnt2 = 0x00000004
_cnt1 = 0x00000008
_forceLot_3 = 0x0000000C
0x0000000C = lis r3, _cnt3@ha
0x00000010 = lbz r3, _cnt3@l(r3)
0x00000014 = blr
_forceLot_2 = 0x00000018
0x00000018 = lis r3, _cnt2@ha
0x0000001C = lbz r3, _cnt2@l(r3)
0x00000020 = blr
_forceLot_1 = 0x00000024
0x00000024 = lis r3, _cnt1@ha
0x00000028 = lbz r3, _cnt1@l(r3)
0x0000002C = blr
; ----------------------------------------------------------------------------
; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar))
; WHAT : Chances to loot multiples equipments (3 max)
0x021AB218 = bla _forceLot_3
0x021AB268 = bla _forceLot_2
0x021AB2B8 = bla _forceLot_1