mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
f55f569783
Added 1600x900 resolution to all packs that didn't have it.
118 lines
2.0 KiB
Plaintext
118 lines
2.0 KiB
Plaintext
[Definition]
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titleIds = 000500001018DB00,000500001018DC00,000500001018DD00
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name = Resolution
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path = "Super Mario Maker/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Output, 3D Rendering Style
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width = 1280
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height = 720
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formats = 0x019,0x80e,0x001,0x419,0x816
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Sprite Styles
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[TextureRedefine]
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width = 928
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height = 528
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 928
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overwriteHeight = ($height/$gameHeight) * 528
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[TextureRedefine]
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width = 912
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height = 516
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formats = 0x019,0x80e,0x001
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overwriteWidth = ($width/$gameWidth) * 912
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overwriteHeight = ($height/$gameHeight) * 516
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[TextureRedefine]
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width = 928
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height = 516
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 928
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overwriteHeight = ($height/$gameHeight) * 516
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[TextureRedefine]
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width = 1024
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height = 528
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 528
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