mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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78 lines
1.4 KiB
Plaintext
78 lines
1.4 KiB
Plaintext
[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - 2560x1440"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = 644
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overwriteHeight = 364
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = 324
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overwriteHeight = 184
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = 320
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overwriteHeight = 180
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 4096
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#[TextureRedefine] #Dupe of Main Game?
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#width = 64
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#height = 64
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#formats = 0x005
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#overwriteWidth = 128
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#overwriteHeight = 128
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#[TextureRedefine] #Dupe of Main Game?
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#width = 16
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#height = 16
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#formats = 0x005
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#overwriteWidth = 32
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#overwriteHeight = 32
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#[TextureRedefine] #Dupe of Main Game?
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#width = 4
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#height = 4
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#formats = 0x005
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#overwriteWidth = 8
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#overwriteHeight = 8
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#[TextureRedefine] #Dupe of Main Game?
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#width = 1
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#height = 1
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#formats = 0x005
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#overwriteWidth = 2
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#overwriteHeight = 2 |