cemu_graphic_packs/Workarounds/Bayonetta2_DynamicShadows/patch_DynamicShadows.asm

4 lines
241 B
NASM

[Bayonetta2_DynamicShadows_V0]
moduleMatches = 0xAF5D1A85
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.