mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 19:31:50 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
302 lines
6.0 KiB
Plaintext
302 lines
6.0 KiB
Plaintext
[Definition]
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titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
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name = Resolution
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path = "Pokken Tournament/Graphics/Resolution"
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description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits. Made by Slashiee.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 1280x720 (Native Render)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 320x180 (Native Render)
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 640x360 (Native Render)
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 960x540 (Native Render)
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 1600x900 (Native Render)
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 1920x1080 (Native Render)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 2560x1440 (Native Render)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 3200x1800 (Native Render)
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 3840x2160 (Native Render)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 1280
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[Preset]
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name = 5120x2880 (Native Render)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$renderWidth = 960
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x33
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth)*1280
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overwriteHeight = ($height/$gameHeight)*720
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[TextureRedefine] # In-Game Resolution
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width = 960
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height = 720
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*960
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overwriteHeight = ($height/$gameHeight)*720
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[TextureRedefine] # Blur Map
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth)*640
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overwriteHeight = ($height/$gameHeight)*368
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[TextureRedefine] # Blur Map
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth)*640
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overwriteHeight = ($height/$gameHeight)*360
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[TextureRedefine] # Blur Map
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width = 480
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height = 288
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*480
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overwriteHeight = ($height/$gameHeight)*288
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[TextureRedefine] # Blur Mip
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
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overwriteHeight = ($height/$gameHeight)*256
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[TextureRedefine] # Blur Mip
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width = 256
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height = 144
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
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overwriteHeight = ($height/$gameHeight)*144
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[TextureRedefine] # Blur Mip
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
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overwriteHeight = ($height/$gameHeight)*128
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[TextureRedefine] # Bloom Mip
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width = 128
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height = 80
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
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overwriteHeight = ($height/$gameHeight)*80
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[TextureRedefine] # Blur Mip
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width = 128
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height = 72
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
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overwriteHeight = ($height/$gameHeight)*72
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[TextureRedefine] # Bloom Mip
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width = 120
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height = 72
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*120
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overwriteHeight = ($height/$gameHeight)*72
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[TextureRedefine] # Blur Mip
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
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overwriteHeight = ($height/$gameHeight)*64
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[TextureRedefine] # Blur Mip
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width = 64
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height = 36
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
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overwriteHeight = ($height/$gameHeight)*36
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[TextureRedefine] # Blur Mip
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width = 32
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height = 32
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
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overwriteHeight = ($height/$gameHeight)*32
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[TextureRedefine] # Blur Mip
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width = 32
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height = 18
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
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overwriteHeight = ($height/$gameHeight)*18
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[TextureRedefine] # Blur Mip
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width = 16
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height = 16
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
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overwriteHeight = ($height/$gameHeight)*16
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[TextureRedefine] # Blur Mip
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width = 16
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height = 9
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
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overwriteHeight = ($height/$gameHeight)*9
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[TextureRedefine] # Blur Mip
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width = 8
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height = 8
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
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overwriteHeight = ($height/$gameHeight)*8
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[TextureRedefine] # Blur Mip
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width = 8
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height = 4
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
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overwriteHeight = ($height/$gameHeight)*4
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[TextureRedefine] # Blur Mip
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width = 4
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height = 2
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formats = 0x816
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overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*4
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overwriteHeight = ($height/$gameHeight)*2
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